01A Out-of-Body Experience, by Tobias Gremmler, Adam Zeke
The name is a fascinating visualization of an ethereal concept, where viewers experience a sense of seeing their body from a detached perspective. The project utilizes a combination of Kinect and Oculus to create a mesmerizing point-cloud rendering, which blurs the lines between the physical self and the virtual representation. I appreciate it for its technology to manifest an intangible experience like an OBE, which invites the audience into a deeply personal exploration of presence and perception, understanding reality from an external viewpoint.
01B Virtual Actors in Chinese Opera, by Tobias Gremmler
Created for a theater production that fuses Chinese Opera with New Media, the virtual actors are inspired by shapes, colors and motions of traditional Chinese costumes and dance. The project made me think of how costumes and fashion could reshape a human body.
I like its concept that blending traditional art forms with cutting-edge technology, which is fascinating in the context of temporal capture, particularly immortalizes fleeting, live performances in a digital space. This form of capture moves beyond merely recording an event, allowing the audience to explore nuance. For example, it explores how traditional Chinese opera costumes and gestures, when captured digitally, become abstract patterns of motion, revealing the spiritual essence. I feel like the virtual actor, rooted in tradition, becomes a new entity through the lens of reinterprets.
Gif of The Johnny Cash Project, in which more than 250,000 people individually drew frames for “Ain’t No Grave” to make a crowdsourced music video.
03 Human Blur Series – Penang Blur, Sven Pfrommer
“This mixed media collection is a series based on photographs I took while traveling PENANG / MALAYSIA in 2015. Back in my studio I added painting and mixed media techniques and finalized the work on acrylic, metal, resin coated wood panel or canvas. All works are limited edition of 10.”
I’m impressed by the blurring effect, which evokes a sense of transience, aligning with the idea of capturing people in time—fleeting moments that cannot be grasped in full detail. Instead, I experience the layered complexity of movement, where people are represented as part of a flowing system rather than discrete subjects. This also mirrors the way memory often works: impressions of people are sometimes remembered as hazy or fleeting. Lastly, this abstraction of human figures eliminates individuality, allowing the viewer to focus on the essence of motion, light, and shadow rather than on personal identity.