Looking Outwards 2

The project “Eternal Blue” by Richard Vijgen visualizes malicious packets caught by the university’s firewall in real time, inspired by a significant cyberattack that the university experienced. I find this project fascinating because it reveals the often unseen danger of cyberattacks, which can have severe consequences without our awareness. The concept of making the invisible visible is powerful and thought provoking.  

The artist visualizes the country of origin of the attacks using different colored pixels, with each intercepted packet logged as a single colored pixel. While the article does not specify how the colors were chosen to represent each origin, I see potential in further exploring the color representation aspect, which could add another layer of meaning to the project. This project shares similarities with the wifi signal visualization project we discussed in class, as both reveal the continuous unseen processes happening around us.

Eternal Blue – Invisible digital dimensions of reality

Looking Outwards #02

Camille Norment – Dia Chelsea

https://youtu.be/1kczbmYVG_E?si=-2rwW2mj1J70DRI4

Camille is utilizing the concept of psychoacoustics to build a site specific music installation. She found the resonant frequencies of the room and used them pitch the bell tones heard in the room. In the video she goes over the historical significance of the bell and why it appears in this work. There’s also a lot of other things happening, but I think this piece is really fantastic and effective in building on a space that can’t be replicated anywhere else. It’s kind of capturing a life in the room that wouldn’t otherwise exist or claiming the space for whatever period the piece was up.

Outwards from June – Report 2

 

Outwards from June – Report 2: Joshua Ellingson’s Oscilloscope Clips

Here’s a super fun project by Joshua Ellingson titled Oscilloscope Clips for April-May 2022, where oscilloscope art is combined with Pepper’s Ghost illusions (really makes me want to try it!!) Basically, oscilloscope art is produced using a oscilloscope which is playing oscilloscope music (explained further with links below). The display from the oscilloscope is then projected using the Pepper’s Ghost technique so that it looks 3-D and as if it’s a hologram dancing to music inside of a glass shell.

I’ve found a lot of ‘sound visualizers.’ The simplest, most home-made (or high-school-science-classroom-made) project I found is Sound Visualizer & Chladni Patterns Formed on a Plastic Bucket // Homemade Science with Bruce Yeany I’m not sure if this is technically an oscilloscope, but it is definitely visualizing sound waves in a similar way. I think that what’s cool about Bruce Yeany’s sound visualizer is that it’s hand-held and easy to make! He also just seems like a super chill, nice guy and explains how the science and the set-up work in a way that’s easy to understand. There’s this other guy, Steve Mould, who made a similar sound visualizing device, but for his device to work he needs to put a Bluetooth speaker in a bowl, which is a more expensive set-up, and requires all sounds to be visualized to come from that Bluetooth speaker (as opposed to being able to capture live sounds and yell into it, like Bruce does). Finally, there’ a super cool video about called This is Music On An Oscilloscope – (Drawing with Sound) which shows how you can use an oscilloscope to draw things with sound and explains that you can actually make music to be enjoyed as oscilloscope music! In the video the first show how a track called “blocks” looks through the oscilloscope and they explain that this kind of music is created to be both audibly AND visually interesting.

I think all these projects are super cool, but I would be interested in getting them to visualize or capture vibrations in the environment that are just below our level of audio perception. Thinking about ‘the music of the spheres’ for example, from the previous post, I’d be interested in having an oscilloscope display not only making the invisible (sound) visually perceptible, but also making the inaudible (at least to human ears) AND invisible perceptible.

As for the sources that inspired Joshua Ellingson for this project, he states that he’s learned about the work of Jerobeam Fenderson & Hansi Raber and their OsciStudio utilities. He got the oscilloscope from a friend.

Looking Outwards 2

I knew immediately I was going to talk about Joe Pease with this prompt because I went through a minor obsession phase with his work. His work is pretty much entirely illusory video edits and overlays. My understanding is that he takes pretty average stock-photo-passing-video and overlays a set of them to create false interaction between the subjects. At some point, false camera movement and grain are added which makes the fake interactions look more realistic, along with adding a CCTV or candid quality to the piece. I’m going to link to his Instagram for the videos which are better than the lazy still I’m including:

https://www.instagram.com/joepease?utm_source=ig_web_button_share_sheet&igsh=ZDNlZDc0MzIxNw==

 

 

Looking Outwards 2

I was going to write this one about durational pieces, but literally the only piece I can remember right now is Hsieh’s Time Clock Piece (photo). I mentioned trying to do long-form durational works, but via finding documentation methods that don’t put a strain on the performer & are passive. So, Time Clock Piece is the exact opposite of that. I had a friend who I worked with on sleep-disorder art-projects do a piece where they had a bedsheet covered in charcoal powder, slept in it, then displayed the bedsheet as a drawing. I have a wall in my bedroom covered in white canvas from a video piece I made 2 or 3 years ago. Canvas hasn’t been taken down, & it’s been collecting nice smudges since. Sorry, memory is blanked!

One Year Performance 1980-1981 (Time Clock Piece)

Looking Outwards 02

In a similar strain of the contrasts between the experiences of the live audience and the captured experience, there was this artist I was introduced to recently who goes by the name Cassils. They’re a visual and performance artist who does some really out-there works, but my favorite of theirs is a performance piece called Becoming an Image. In this work, they essentially pound a giant block of clay in a dark room that is occasionally lit by a flash of a camera periodically. This was performed in front of a live audience. The images are incredible and dynamic, but what I am more interested in is how those images contrast the collectively created images of the live audience, who did not see much. The eye is our first capture tool, and I love how the artist plays with this concept throughout this piece- confronting the truths we capture with our eyes vs. the cameras we have invented.

Portfolio Page

Looking Outwards 02

Trevi Fountain, 1,936 images, 656,699 points

The project “Building Rome in a Day” reconstructs entire cities from crowdsourced photos, collecting millions of images uploaded to Flickr, computing viewpoints to build a 3D digital replica of Roma in one day.

What’s fascinating is that each photo, captured by different individuals, serves as a piece of a larger puzzle, where snapshots are added to the bigger picture, creating something far greater than the sum of parts. Cameras function as distributed storage units, each capturing a fragment of reality from a unique perspective.

Beyond just a snapshot of Rome, it is an ever-evolving mosaic that spans time. Photos serve as historical markers, and as more are added, the model creates a living timeline that bridges Rome’s past, present, and future.

Reference: [1]https://grail.cs.washington.edu/projects/rome/

Looking Outwards 2 – Pierre Huyghe Variants (2022)

Variants (2022) is an ongoing site specific installation by Pierre Huyghe in Kistefos, Norway.  Link to Variants: https://www.e-flux.com/announcements/473018/pierre-huyghevariants/

Screenshot from the Youtube video below

The techs used here seems way beyond my range of knowledge but the work and visuals are very beautiful. Huyghe built this bio-machinery ecosystem (?) in a sculpture park. The screen in the picture above displays a scanned simulation of the environment. He has multiple sensors that inputs the data of the soil toxicity, water levels, solar levels, the wind, movements of animals and so on into the simulation (the simulation can also be manipulated and navigated). The simulation is then incorporated into a digital network, and AI is used to generate mutations onto this simulated network (mentioned Dall-E and another AI that I can’t make sense of due to his strong French accent. He starts talking about this from the 3:08 minutes mark) and the simulation starts to grow and transform on its own. (Whether the mutations are random or not he does not say, but they seem way too conforming to his aesthetics and themes to be entirely random)

Screenshot of the simulation

What’s interesting to me is that he also makes the mutations come true in the actual physical environments of this installation. I have no idea how he’s doing this, and I quote him from the interview that “once in a while…the mutations in the digital simulations *somehow*” go out and is implemented, manifesting in the physical world. These affect the place loop back to the sensors and the scanners and so there’s a constant changing and growing feedback loop. He also says towards the end of this segment (around 4:52) that the camera/scanner is probably also controlled and manipulated by an AI and thus the way the environment is captured also changes over time.

I’m mostly interested in his feedback loop that changes the environment (I do feel like the fact that someone may have to manually implement the mutations takes away from the project a little), and the (?)emergent(?) mutations he does in the digital simulation. It feels like playing God to a certain extent.

Interview and intro to his works:

Looking Outwards 02

This piece by Jay Vidyarthi uses a strap wrapped around a participant’s chest to measure their breathing. This breathing is then translated into various sound patterns, including sound effects, music, and recordings of people speaking. Other than the sound feedback from their breathing, the participant is deprived of sensory input to allow them to focus more on the auditory experience. The goal of this piece is to deepen the participant’s meditative experience by having the only input they receive from their environment directly reflect the behavior of their own body, allowing them to be more mindful of it.