62-150 Fall 2018

Disambiguation page

IDeATe offers three sections of 62-150 Introduction to Media Synthesis and Analysis in Fall 2018:

62-150 A, Introduction to Textile Media, taught by Olivia Robinson

This section of Media Synthesis focuses on textile media and presents students with technical, historical and conceptual grounding in this medium. Students learn the basics of textile processes, including spinning, weaving, felting, loop-construction, screenprinting, sewing, surface manipulation, embellishment, and smart textiles. Technical explorations, complimented by the study of historic precedent and contemporary art practice, supports students in exploring textiles as an expressive medium. Students' course work will include projects, sampling and prototyping, critique, and presentations.

Learning objectives:

  1. Distinguish and identify a variety of textile structures, materials, processes and traditions.
  2. Construct and manipulate textiles using a variety of techniques, including weaving, knitting/crochet, sewing, smart textiles, felting and printing.
  3. Analyze the relationships between material, form and content in contemporary art and material culture.
  4. Research and present information on historical precedents in the textile field.
  5. Articulate material and conceptual choices in discussions and critiques.
  6. Contribute productively to a critique environment with open responses, constructive criticism, and positive feedback.
  7. Document and reflect upon your process and finished assignments.
  8. Grow awareness of artists, designers, craftspersons, architects and others who employ textile techniques in their contemporary practices, and understand how these technical skills might be applied in one's own approaches to making.
  9. Apply critical thinking and rhetorical skills relative to both formal and conceptual pursuits.

62-150 B, Introduction to Mediascapes: 2D to 3D Spatial Environments, taught by Nina Barbuto

Section B will focus on Mediascapes in respect to 2D to 3D Spatial Environments. Students will be asked to actively participate as they discuss, analyse, define, and apply theory to their projects. They will also be asked to investigate precedent and existing experiences to remix and make new. Imagination, speculation, and 360 degree awareness are key components of this class. Over the course, students will work on proejcts that build upon their knowledge to showcase their intentions and creativity within and reacting to a variety of contexts. Students with a diverse range of skills and interested are encouraged to apply. This is a project-based class with afocus on experimentations, hands on learning, reflection, and documentation.

Learning objectives:

  1. Gain an introductory understanding of New Media Theory
  2. Exploration of space manipulation and definition
  3. Build 3D communication skills in terms of architecture and design
  4. Develop critique methods, constructive critisism, and critical thinking skills
  5. Practice their Design process
  6. Grow knowledge of precedent projects, artists, technologists, and collectives through reseach and presentation
  7. Practice Inquiry Skills
  8. Develop analysis skills for 2D and 3D contexts
  9. Application of visualization, ideation, and speculative design
  10. Grow documentation and reflection skills
  11. How to publish process and projects

62-150 C, Digital Storytelling and Archives, taught by Brad King

This practicum partners IDeATe student teams with the university's library digital archives to develop cross-platform, multimedia stories that draw connections between the past and present. Students will choose a story topic in conjunction with the archivists, conduct research on existing materials and files, develop story pitches, create new media, and publish a final cross-platform story through CMU's ETC Press as well as a case study.

Key topics:

  1. Learning cross-platform, media project management
  2. Using design thinking and interaction design methodologies
  3. Understanding nuances across the spectrum of print and digital storytelling
  4. Learning basic storytelling forms for cross-platform, interactive experiences