{"id":1118,"date":"2022-05-03T19:10:37","date_gmt":"2022-05-03T23:10:37","guid":{"rendered":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/?p=1118"},"modified":"2022-05-03T19:10:37","modified_gmt":"2022-05-03T23:10:37","slug":"the-final-frontier-fundraising-in-a-virtual-space","status":"publish","type":"post","link":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/?p=1118","title":{"rendered":"The Final Frontier: Fundraising in a Virtual Space"},"content":{"rendered":"\n<p>Fundraising is a vital part of a nonprofit&#8217;s ability to achieve its mission. Cultivating relationships with individuals and institutions in this way can help an organization gain economic support, as well as important relationships and visibility. In order to create and maintain these developmental relationships, organizations need to meet potential partners where they are and inspire them through their mission and projects. Today and in the near future these potential donors may likely be in a virtual space, specifically augmented reality (AR) and virtual reality (VR). According to the <a href=\"https:\/\/www.idc.com\/promo\/arvr\">Intenational Data Corporation<\/a> AR and VR hardware ownership increased 92.1%in 2021 from the previous year by both individuals and organizations. Continually, the<a href=\"https:\/\/www.idc.com\/promo\/arvr\"> International Data Corporation <\/a>projects that by 2026 approximately 30.8 million individuals will own AR and VR hardware. <\/p>\n\n\n\n<p>It seems that many nonprofits do understand the increasing abundance of virtual space. According to <a href=\"https:\/\/www.bdo.com\/blogs\/nonprofit-standard\/july-2019\/top-10-trends-in-the-nonprofit-industry\">BDO<\/a>, &#8220;There is a large push to increase the adoption of technology by organizations, with&nbsp;64 percent&nbsp;of nonprofits planning to invest in new tech this year&#8221;. Entering the virtual space though AR and VR technology can afford nonprofit organizations new opportunities in fundraising.<\/p>\n\n\n\n<p class=\"has-large-font-size\"><strong>What are Augmented Reality and Virtual Reality? <\/strong><\/p>\n\n\n\n<p>However, before understanding this technology&#8217;s importance in fundraising, it is crucial to know what AR and VR are and why individuals and companies are using them. <\/p>\n\n\n\n<p>AR technology allows physical spaces to be transformed with a layer of <a href=\"https:\/\/www.fi.edu\/what-is-augmented-reality\">&#8220;digital augmentation&#8221;<\/a>. This technology works by modifying a digital space and making that respective space new or more interactive than it was previously. In many cases AR is used to gamify the physical space. AR software can be utilized on most smartphones and tablets, as well as headsets and kiosks. Due to the fact that AR is available to individuals who own a smartphone, AR is very accessible. Continually, AR technology is a smart tool for organizations or companies to use because AR indices audiences to <a href=\"https:\/\/www.starmark.com\/blog\/etips\/capture-attention-with-augmented-reality\/\">interact longer with marketing media than they would before<\/a>. <\/p>\n\n\n\n<p>VR technology is software that allows users to enter into a completely <a href=\"https:\/\/www.marxentlabs.com\/what-is-virtual-reality\/#:~:text=%5BDefinition%20and%20Examples%5D%201%20Virtual%20Reality%20%28VR%29%20is,HTC%20Vive%2C%20Oculus%20Rift%20and%20PlayStation%20VR%20%28PSVR%29\">virtual and artificial space<\/a>. Most commonly, VR software is accessed through headsets, like the <a href=\"https:\/\/store.facebook.com\/quest\/products\/quest-2\/?utm_source=https%3A%2F%2Fwww.bing.com%2F&amp;utm_medium=organicsearch\">Meta Quest 2<\/a>. The headset and VR technology combine to give the user a completely immersive, three-dimensional experience. When utilizing a VR headset, the user is taken out of the physical world and placed into a new virtual space. <\/p>\n\n\n\n<p>Due to this ability, VR has become increasingly popular in the professional world. In recent years VR has been used to train employees in both hard and soft skills and has in many cases been a preferred training method to in-person training. According to a study done by <a href=\"https:\/\/www.pwc.com\/us\/en\/tech-effect\/emerging-tech\/virtual-reality-study.html\">Price Waterhouse Coopers<\/a>, &#8220;Virtual learners were 3.75 times more emotionally connected to content than classroom learners&#8221;. Data that proves VR&#8217;s ability to engage its users is an advantage to companies and organizations who want to train new employees, give presentations to colleges, and bring on new investors or donors. <\/p>\n\n\n\n<p class=\"has-large-font-size\"><strong>AR and VR can Show Problems to Potential Donors  <\/strong><\/p>\n\n\n\n<p>AR and VR popularity has already grown rapidly in the past couple of years, and it seemingly is only going to get more common. Therefore, nonprofit organizations can benefit from utilizing this immersive and engaging technology to interact with potential donors. <\/p>\n\n\n\n<p>A primary advantage of AR and VR is that nonprofit organizations can utilize this technology to create connections based on compassion between a nonprofit&#8217;s mission and potential donors. This technology enables nonprofits to take information from their logic models and create engaging experiences from them. Continually, nonprofits can leverage AR and VR to allow <a href=\"https:\/\/www.nptechforgood.com\/2019\/09\/04\/how-organizations-can-use-vr-and-ar-tech-for-fundraising\/\">potential donors to experience the problem a nonprofit organization is trying to solve<\/a>. Of this <em><a href=\"https:\/\/arinsider.co\/2021\/12\/24\/how-can-ar-vr-empower-fundraising\/\">AR Insider <\/a><\/em>states, &#8220;Rather than just telling prospective donors about your cause, you can show them in either a virtual world (VR), or in the real world with virtual aspects overlaying (AR)&#8221;. The organization Alzheimer&#8217;s Research UK communicated to potential donors the hardships individuals with Dementia face each day with the VR experience <a href=\"https:\/\/www.awalkthroughdementia.org\/\">&#8220;A Walk Through Dementia&#8221;<\/a>.  The VR experience guides users through <a href=\"https:\/\/www.awalkthroughdementia.org\/\">a grocery store, a home environment, and driving a car.<\/a> Each stage of the experience presents common <a href=\"https:\/\/www.awalkthroughdementia.org\/\">Dementia symptoms<\/a> that hinder Dementia patients from being functioning in these scenarios. This project created by <a href=\"https:\/\/www.awalkthroughdementia.org\/\">Alzheimer&#8217;s Research UK<\/a> empowered individuals to understand Dementia in a way they were not able to before. Because of this, potential donors are able to understand the issue that their support is going towards.<\/p>\n\n\n\n<p>An art installation in 2017 used AR to encourage individuals to support and protect our oceans. <em><a href=\"https:\/\/hyperallergic.com\/407677\/white-noise-augmented-reality\/\">White Noise<\/a> <\/em>was an AR installation that used data to show audiences the amount of trash that ends up in the ocean. <a href=\"https:\/\/hyperallergic.com\/407677\/white-noise-augmented-reality\/\">In this <\/a>case the AR technology enhances a white, 3D printed piece of coral. The AR was <a href=\"https:\/\/hyperallergic.com\/407677\/white-noise-augmented-reality\/\">updated using Twitter <\/a>to show audiences the impact they were having on the ocean. Swimming fish and bright coral are shown alongside trash. This installation, like &#8220;A Walk Through Dementia&#8221;, used this technology to show potential donors an issue that would have been hard to visualize through pictures and reports alone. AR and VR was employed in both of these projects to create an emotional and relevant connection to problems that donors can help mitigate.  <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"834\" height=\"460\" src=\"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/05\/image.png\" alt=\"\" class=\"wp-image-1216\" srcset=\"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/05\/image.png 834w, https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/05\/image-300x165.png 300w, https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/05\/image-768x424.png 768w\" sizes=\"(max-width: 834px) 100vw, 834px\" \/><figcaption><em>White Noise<\/em>&nbsp;AR installation at the Future of Storytelling at Snug Harbor, Staten Island, courtesy of Paper Triangles<\/figcaption><\/figure>\n\n\n\n<p class=\"has-large-font-size\"><strong>Fundraising Events in VR Put Nonprofits on a Global Stage <\/strong><\/p>\n\n\n\n<p> Nonprofits can also utilize VR technology to hold fundraising events in a virtual space. In 2020, the organization <a href=\"https:\/\/orantcharitiesafrica.org\/the-reality-of-a-vr-fundraiser\/\">Orant Charities Africa <\/a>created a VR fundraising event to gain funds for their &#8220;Masks for Malawi Campaign&#8221;. The event was held in the app <a href=\"https:\/\/orantcharitiesafrica.org\/the-reality-of-a-vr-fundraiser\/\"><em>AltSpaceVR,<\/em> <\/a>which is a social platform where organizations can host <a href=\"https:\/\/altvr.com\/\">&#8220;[&#8230;] live, virtual events&#8221;<\/a>. This virtual fundraiser was considered to be the <a href=\"https:\/\/orantcharitiesafrica.org\/the-reality-of-a-vr-fundraiser\/\">first of its kind<\/a>. <a href=\"https:\/\/orantcharitiesafrica.org\/the-reality-of-a-vr-fundraiser\/\">Orant Charites Africa<\/a> noted that guests attended from serval countries all over the world. This VR event, and the ones the organization <a href=\"https:\/\/orantcharitiesafrica.org\/the-reality-of-a-vr-fundraiser\/\">plans to hold in the future,<\/a> allow the nonprofit to interact with potential donors from multiple countries at the same event. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"942\" height=\"664\" src=\"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/05\/image-1.png\" alt=\"\" class=\"wp-image-1220\" srcset=\"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/05\/image-1.png 942w, https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/05\/image-1-300x211.png 300w, https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/05\/image-1-768x541.png 768w\" sizes=\"(max-width: 942px) 100vw, 942px\" \/><figcaption>Image courtesy of Orant Charities Africa. <\/figcaption><\/figure>\n\n\n\n<p>VR fundraisers give nonprofit organizations the opportunity to display their mission on a global stage to constituents who are located anywhere. As stated in an article published by<a href=\"https:\/\/www.museumnext.com\/article\/the-future-of-museum-fundraising\/\"> <em>MuseumNext<\/em>,<\/a> &#8220;Virtual content, online events and social media presence can make your fundraising efforts less location based and vastly increase the amount of potential fundraisers across the world&#8221;. This inclusive aspect of VR space is an advantage to organizations who are trying to reach donors that are not situated in a close geographical location. Potential donors no longer need to travel to have an interactive experience with a nonprofit organization. Instead, these donors can attend events from wherever they are and still have an immersive and engaging experience. For nonprofits who are situated in smaller areas that may be harder for donors to travel to, VR events can be a creative solution for increased reach. <\/p>\n\n\n\n<p class=\"has-large-font-size\"><strong>AR and VR are Cost Effective Innovations for Nonprofits <\/strong><\/p>\n\n\n\n<p>AR and VR technology can also be a practical investment for nonprofits to support their fundraising initiatives. Besides this technology&#8217;s engagement advantages, AR and VR can have the ability to save organizations money in the long-term. According to <a href=\"https:\/\/www.bdo.com\/blogs\/nonprofit-standard\/july-2019\/top-10-trends-in-the-nonprofit-industry\">BDO<\/a>, &#8220;The use of technologies, including management platforms, data analytics software, automation, artificial intelligence, Internet of Things, virtual reality and others can save an organization money and resources in the long run&#8221;. For some nonprofits it may be beneficial to look into their <a href=\"https:\/\/www.bdo.com\/blogs\/nonprofit-standard\/july-2019\/top-10-trends-in-the-nonprofit-industry\">current operations<\/a> and reevaluate what can be done in a virtual space. Many costs associated with this technology, such as hardware, only need to be purchased once which can be very cost effective. Therefore, if a nonprofit needs to create prototypes to show their potential donors new projects, it may be more affordable to do this virtually on AR or VR. <\/p>\n\n\n\n<p class=\"has-large-font-size\"><strong>Virtual Fundraising Leads to Results <\/strong><\/p>\n\n\n\n<p>While investing in AR and VR technology is a large up-front cost, cases have proven that this technology is successful in getting fundraising results.  The nonprofit <a href=\"https:\/\/vrscout.com\/news\/pencils-of-promise-virtual-reality\/\">Pencils of Promise<\/a>, which seeks to make education more accessible, utilized VR to hold a fundraising event in 2015.  The organization created a <a href=\"https:\/\/vrscout.com\/news\/pencils-of-promise-virtual-reality\/\">VR experience<\/a> that could show potential donors schools before and after the work of Pencils of Promise. By fabricating this <a href=\"https:\/\/vrscout.com\/news\/pencils-of-promise-virtual-reality\/\">immersive experience<\/a>, potential donors were able to see what their monetary support would be used for in a visual and concrete way. The event hosted by Pencils of Promised was a success, both monetarily and for the continued use of VR technology for fundraising. Of the funds raised from the initiative, &#8220;<a href=\"https:\/\/vrscout.com\/news\/pencils-of-promise-virtual-reality\/\">The evening\u2019s VR<\/a> installation and experience has not only helped position Pencils of Promise as an early adopter of social good storytelling [&#8230;] but has also likely added to the gala\u2019s success of raising over $1.9M from supporters during the night&#8221;. The case from Pencils of Promise demonstrates that this technology can be used to leverage a large amount of funding for nonprofit. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"539\" src=\"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/05\/image-2-1024x539.png\" alt=\"\" class=\"wp-image-1305\" srcset=\"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/05\/image-2-1024x539.png 1024w, https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/05\/image-2-300x158.png 300w, https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/05\/image-2-768x404.png 768w, https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/05\/image-2-1200x632.png 1200w, https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/05\/image-2.png 1227w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption>Image Courtesy of VRScout <\/figcaption><\/figure>\n\n\n\n<p class=\"has-large-font-size\"><strong>AR and VR Fundraising is Here to Stay <\/strong><\/p>\n\n\n\n<p>The advantages of fundraising using AR and VR have the potential to transform the fundraising space. While this technology is a large investment for organizations, for many nonprofits the benefits may outweigh the costs. AR and VR give organizations the ability to animate both problems they seek to solve and the projects these nonprofits will implement to solve them. Continually, this technology can place nonprofits on a global stage that they may have been unable to reach before. These advantages can be used to gain significant funds for organizations. <\/p>\n\n\n\n<p>AR and VR technology will continue to become more accessible in the near future. Smartphones, which can support AR, are owned by <a href=\"https:\/\/www.statista.com\/topics\/840\/smartphones\/#dossierContents__outerWrapper\">78.05%<\/a> of the world&#8217;s population. While sales of both AR and VR hardware are continuing to grow <a href=\"https:\/\/www.idc.com\/promo\/arvr\">each year<\/a>. Induviduals, potential donors, are interacting in these spaces and because of this nonprofit will do so too. <\/p>\n\n\n\n<p class=\"has-text-align-center has-large-font-size\">Bibliography <\/p>\n\n\n\n<p>\u201cAR Hardware \/ Devices.\u201d <em>Augmented &amp; Virtual Reality Agency, App and 3D Developer<\/em>, 2 Feb. 2018, https:\/\/www.augmented-minds.com\/en\/augmented-reality\/ar-hardware-devices\/.&nbsp;<\/p>\n\n\n\n<p>\u201cAR &amp; VR Headsets Market Share.\u201d <em>IDC<\/em>, https:\/\/www.idc.com\/promo\/arvr.&nbsp;<\/p>\n\n\n\n<p>\u201cA Walk through Dementia.\u201d <em>A Walk Through Dementia<\/em>, http:\/\/awalkthroughdementia.org\/.&nbsp;<\/p>\n\n\n\n<p>\u201cCapture More Attention with Augmented Reality Social Posts .\u201d <em>Starmark<\/em>, 2 Mar. 2022, https:\/\/www.starmark.com\/blog\/etips\/capture-attention-with-augmented-reality\/.&nbsp;<\/p>\n\n\n\n<p>\u201cFirst Use of Virtual Reality Fundraising a Hit with Members of the Public.\u201d <em>Amnesty International UK<\/em>, https:\/\/www.amnesty.org.uk\/press-releases\/first-use-virtual-reality-fundraising-hit-members-public.&nbsp;<\/p>\n\n\n\n<p>Guest, AR Insider. \u201cHow Can AR &amp; VR Empower Fundraising?\u201d <em>AR Insider<\/em>, 31 Dec. 2021, https:\/\/arinsider.co\/2021\/12\/24\/how-can-ar-vr-empower-fundraising\/.&nbsp;<\/p>\n\n\n\n<p>Joe Bardi. \u201cVirtual Reality Defined &amp; Use Cases: 3D Cloud by Marxent.\u201d <em>Marxent<\/em>, 28 Apr. 2022, https:\/\/www.marxentlabs.com\/what-is-virtual-reality\/#:~:text=%5BDefinition%20and%20Examples%5D%201%20Virtual%20Reality%20%28VR%29%20is,HTC%20Vive%2C%20Oculus%20Rift%20and%20PlayStation%20VR%20%28PSVR%29.&nbsp;<\/p>\n\n\n\n<p>Joy, Kevin. \u201cHow Nonprofits Use VR to Bring Their Causes to Life.\u201d <em>Technology Solutions That Drive Business<\/em>, 4 May 2021, https:\/\/biztechmagazine.com\/article\/2018\/04\/how-nonprofits-use-vr-bring-their-causes-life.&nbsp;<\/p>\n\n\n\n<p>Mansfield, Heather. \u201cHow Organizations Can Use VR and AR Tech for Fundraising.\u201d <em>Nonprofit Tech for Good<\/em>, Nonprofit Tech for Good, 26 Mar. 2020, https:\/\/www.nptechforgood.com\/2019\/09\/04\/how-organizations-can-use-vr-and-ar-tech-for-fundraising\/.&nbsp;<\/p>\n\n\n\n<p>Meier, Allison. \u201cAn Augmented Reality Coral Reef Thrives or Dies by Your Tweets.\u201d <em>Hyperallergic<\/em>, 3 Aug. 2021, https:\/\/hyperallergic.com\/407677\/white-noise-augmented-reality\/.&nbsp;<\/p>\n\n\n\n<p>Miller, April. \u201cThe Future of Nonprofits Lies in VR.\u201d <em>AR Insider<\/em>, 17 Feb. 2022, https:\/\/arinsider.co\/2022\/02\/17\/the-future-of-nonprofits-lies-in-vr\/.&nbsp;<\/p>\n\n\n\n<p>Nafarrete, Jonathan. \u201cHow Pencils of Promise Raised $1.9m with the Help of VR.\u201d <em>VRScout<\/em>, 21 Sept. 2016, https:\/\/vrscout.com\/news\/pencils-of-promise-virtual-reality\/.&nbsp;<\/p>\n\n\n\n<p>PricewaterhouseCoopers. \u201cHow Virtual Reality Is Redefining Soft Skills Training.\u201d <em>PwC<\/em>, <a href=\"https:\/\/www.pwc.com\/us\/en\/tech-effect\/emerging-tech\/virtual-reality-study.htm\">https:\/\/www.pwc.com\/us\/en\/tech-effect\/emerging-tech\/virtual-reality-study.htm<\/a><\/p>\n\n\n\n<p>\u201cQuest 2: Our Most Advanced New All-in-One VR Headset: Meta Quest.\u201d <em>Social Metaverse Company<\/em>, https:\/\/store.facebook.com\/quest\/products\/quest-2\/?utm_source=https%3A%2F%2Fwww.bing.com%2F&amp;utm_medium=organicsearch.&nbsp;<\/p>\n\n\n\n<p>\u201cThe Reality of a VR Fundraiser.\u201d <em>Orant Charities Africa<\/em>, 27 Jan. 2022, https:\/\/orantcharitiesafrica.org\/the-reality-of-a-vr-fundraiser\/.&nbsp;<\/p>\n\n\n\n<p>\u201cTop 10 Trends in the Nonprofit Industry.\u201d <em>BDO<\/em>, https:\/\/www.bdo.com\/blogs\/nonprofit-standard\/july-2019\/top-10-trends-in-the-nonprofit-industry.&nbsp;<\/p>\n\n\n\n<p>\u201cTopic: Smartphones.\u201d <em>Statista<\/em>, https:\/\/www.statista.com\/topics\/840\/smartphones\/#dossierContents__outerWrapper.&nbsp;<\/p>\n\n\n\n<p>Turner, Devon. \u201cFundraising with Membership Schemes.\u201d <em>MuseumNext<\/em>, 9 Feb. 2022, https:\/\/www.museumnext.com\/article\/vips-only-fundraising-with-membership-schemes\/.&nbsp;<\/p>\n\n\n\n<p>Turner, Devon. \u201cGet \u2018Social\u2019 with Digital Fundraising.\u201d <em>MuseumNext<\/em>, 23 Apr. 2021, https:\/\/www.museumnext.com\/article\/get-social-with-digital-fundraising\/.&nbsp;<\/p>\n\n\n\n<p>\u201cVirtual Fundraising: A Guide for Nonprofits.\u201d <em>OneCause<\/em>, 7 Mar. 2022, https:\/\/www.onecause.com\/blog\/nonprofit-guide-to-virtual-fundraising\/.&nbsp;<\/p>\n\n\n\n<p>\u201cWhat Does the Future of Museum Fundraising Look like?\u201d <em>MuseumNext<\/em>, 28 May 2020, https:\/\/www.museumnext.com\/article\/the-future-of-museum-fundraising\/.&nbsp;<\/p>\n\n\n\n<p>\u201cWhat Is Augmented Reality?\u201d <em>The Franklin Institute<\/em>, 18 Dec. 2019, https:\/\/www.fi.edu\/what-is-augmented-reality.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fundraising is a vital part of a nonprofit&#8217;s ability to achieve its mission. Cultivating relationships with individuals and institutions in this way can help an organization gain economic support, as well as important relationships and visibility. In order to create and maintain these developmental relationships, organizations need to meet potential partners where they are and [&hellip;]<\/p>\n","protected":false},"author":10,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=\/wp\/v2\/posts\/1118"}],"collection":[{"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1118"}],"version-history":[{"count":6,"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=\/wp\/v2\/posts\/1118\/revisions"}],"predecessor-version":[{"id":1307,"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=\/wp\/v2\/posts\/1118\/revisions\/1307"}],"wp:attachment":[{"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1118"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1118"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1118"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}