{"id":449,"date":"2022-02-27T15:00:26","date_gmt":"2022-02-27T20:00:26","guid":{"rendered":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/?p=449"},"modified":"2022-03-02T13:50:56","modified_gmt":"2022-03-02T18:50:56","slug":"how-vr-theater-changes-the-audience-experience","status":"publish","type":"post","link":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/?p=449","title":{"rendered":"How VR Theater Changes the Audience Experience"},"content":{"rendered":"\n<p>VR has been around for a <a rel=\"noreferrer noopener\" href=\"https:\/\/virtualspeech.com\/blog\/history-of-vr\" data-type=\"URL\" data-id=\"https:\/\/virtualspeech.com\/blog\/history-of-vr\" target=\"_blank\">long time<\/a>, and many different industries have adopted it as a tool. As it&#8217;s made its way into the performing arts space, theater has used it to enhance what&#8217;s being presented onstage. Thus, a whole new branch of theater has emerged, with a very different audience experience from &#8216;typical,&#8217; non-VR enhanced productions. How does this new form of engaging with theater change the audience&#8217;s experience? Are audiences more engaged, or more impacted by what they experience in VR than what they would see in a typical theater setting?<\/p>\n\n\n\n<p><strong>VR PRIMER<\/strong><\/p>\n\n\n\n<p><a href=\"https:\/\/www.britannica.com\/technology\/virtual-reality\" data-type=\"URL\" data-id=\"https:\/\/www.britannica.com\/technology\/virtual-reality\" target=\"_blank\" rel=\"noreferrer noopener\">Virtual reality<\/a>, or VR, creates a simulated environment where the user is immersed in a reality other than their own. They can interact with this artificial 3D environment, and in current VR experiences the environment adjusts to the user&#8217;s movement to visually change, just like perception changes in real life when looking in different directions or moving around.<\/p>\n\n\n\n<p>Although commonly thought of as a 21st-century invention, VR can be <a href=\"https:\/\/virtualspeech.com\/blog\/history-of-vr\" data-type=\"URL\" data-id=\"https:\/\/virtualspeech.com\/blog\/history-of-vr\" target=\"_blank\" rel=\"noreferrer noopener\">traced back<\/a> to 1838 when Sir Charles Wheatstone created a stereoscope, using mirrors to create a 3D viewing experience. <\/p>\n\n\n\n<p>VR is most often presented with goggles the user wears to be immersed in the simulated environment. These range from cardboard models used in tandem with a smartphone, to large headsets that contain speakers for additional auditory immersion. Many are used with some kind of gloves or hand controllers so hand movements are captured in addition to head movements. The Oculus 2 headset, by Meta (formerly Facebook), was the <a rel=\"noreferrer noopener\" href=\"https:\/\/www.statista.com\/statistics\/987701\/vr-unit-sales-brand\/#:~:text=Of%20virtual%20reality%20(VR)%20headsets,sales%20during%20the%20same%20quarter.\" data-type=\"URL\" data-id=\"https:\/\/www.statista.com\/statistics\/987701\/vr-unit-sales-brand\/#:~:text=Of%20virtual%20reality%20(VR)%20headsets,sales%20during%20the%20same%20quarter.\" target=\"_blank\">bestselling VR headset<\/a> in 2020. <\/p>\n\n\n\n<p>VR has many applications in a variety of fields. Video games is one of the most popular applications, putting gamers in the middle of the action. Training is another use case&#8211;Walmart famously uses VR to <a rel=\"noreferrer noopener\" href=\"https:\/\/www.retailitinsights.com\/doc\/walmart-leverages-vr-for-hr-associate-training-0001\" data-type=\"URL\" data-id=\"https:\/\/www.retailitinsights.com\/doc\/walmart-leverages-vr-for-hr-associate-training-0001\" target=\"_blank\">train its HR Associates<\/a>, as it provides a hands-on experience instead of learning something by reading. It has also found a place in therapy as PTSD patients use VR as a form of <a rel=\"noreferrer noopener\" href=\"https:\/\/www.verywellmind.com\/virtual-reality-exposure-therapy-vret-2797340\" data-type=\"URL\" data-id=\"https:\/\/www.verywellmind.com\/virtual-reality-exposure-therapy-vret-2797340\" target=\"_blank\">exposure therapy<\/a>. The arts have more recently leveraged VR as a tool to enhance their practice.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/02\/hamlet-360.jpg\" alt=\"\" class=\"wp-image-456\" width=\"610\" height=\"342\" srcset=\"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/02\/hamlet-360.jpg 900w, https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/02\/hamlet-360-300x169.jpg 300w, https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/wp-content\/uploads\/2022\/02\/hamlet-360-768x432.jpg 768w\" sizes=\"(max-width: 610px) 100vw, 610px\" \/><figcaption>Figure 1: Scene from &#8220;Hamlet 360&#8221; presented in VR by Commonwealth Shakespeare Company | Source: <a rel=\"noreferrer noopener\" href=\"https:\/\/www.americantheatre.org\/2019\/01\/25\/what-dreams-may-come-a-vr-hamlet-puts-us-in-the-room\/\" data-type=\"URL\" data-id=\"https:\/\/www.americantheatre.org\/2019\/01\/25\/what-dreams-may-come-a-vr-hamlet-puts-us-in-the-room\/\" target=\"_blank\">American Theatre<\/a><\/figcaption><\/figure>\n\n\n\n<p><strong>PRECURSOR: IMMERSIVE THEATER<\/strong><\/p>\n\n\n\n<p>Before VR made it to the theater world, immersive theater gained popularity over the <a rel=\"noreferrer noopener\" href=\"https:\/\/newyorktheater.me\/2019\/10\/04\/what-is-immersive-theater-the-six-elements-that-define-it-at-its-best\/\" data-type=\"URL\" data-id=\"https:\/\/newyorktheater.me\/2019\/10\/04\/what-is-immersive-theater-the-six-elements-that-define-it-at-its-best\/\" target=\"_blank\">past decade<\/a> with productions like <a rel=\"noreferrer noopener\" href=\"https:\/\/www.punchdrunk.com\/project\/sleep-no-more\/\" data-type=\"URL\" data-id=\"https:\/\/www.punchdrunk.com\/project\/sleep-no-more\/\" target=\"_blank\"><em>Sleep No More <\/em>(Punchdrunk Theater<\/a>) leading the charge. Immersive theater brings the audience into the action; instead of being distanced from actors and sets by a divide between stage and seats, the production is taking place around the audience with no distance barrier. This immersive experience helps introduce more sensory experiences for the audience, with senses of <a rel=\"noreferrer noopener\" href=\"https:\/\/onlinelibrary.wiley.com\/doi\/10.1111\/cura.12019\" data-type=\"URL\" data-id=\"https:\/\/onlinelibrary.wiley.com\/doi\/10.1111\/cura.12019\" target=\"_blank\">&#8220;real space,&#8221; time, and movement<\/a>. By having more senses activated, audiences are more engaged and have <a rel=\"noreferrer noopener\" href=\"https:\/\/www.cooperhewitt.org\/2018\/04\/03\/why-sensory-design\/\" data-type=\"URL\" data-id=\"https:\/\/www.cooperhewitt.org\/2018\/04\/03\/why-sensory-design\/\" target=\"_blank\">stronger ties<\/a> to what they&#8217;re experiencing. <\/p>\n\n\n\n<p>There is also an element of engaging directly with actors in the immersive theater space. In a typical theater setting, an audience member is sitting and watching a stage, akin to watching a screen. There is no direct human interaction, just human perception. When immersion is layered on and an audience member can interact with an actor, even talk to them in many cases, their <a rel=\"noreferrer noopener\" href=\"https:\/\/electricliterature.com\/how-immersive-theater-is-bringing-intimacy-back-to-entertainment\/\" data-type=\"URL\" data-id=\"https:\/\/electricliterature.com\/how-immersive-theater-is-bringing-intimacy-back-to-entertainment\/\" target=\"_blank\">human hardwiring<\/a> for social interaction is activated, and the experience becomes more intimate and engaging. Instead of narrowing an audience&#8217;s world to what&#8217;s onstage, this <a href=\"https:\/\/fusion-journal.com\/wp-content\/uploads\/2020\/04\/Pike_Virtually-relevant.pdf\" data-type=\"URL\" data-id=\"https:\/\/fusion-journal.com\/wp-content\/uploads\/2020\/04\/Pike_Virtually-relevant.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">expands their worlds<\/a> by layering elements on top of it.<\/p>\n\n\n\n<p>Immersive theater is successful in heightening audience experience without the assistance of VR. However, VR amps up the engagement and emotion to bring the benefits of immersion to the next level.<\/p>\n\n\n\n<p><strong>VR IMMERSION &amp; EMOTIONAL RESPONSE<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Edward II VR | Full Performance Virtual Reality | Relative Motion &amp; Barn Theatre\" width=\"580\" height=\"326\" src=\"https:\/\/www.youtube.com\/embed\/HGrntK9pE8c?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><figcaption>Figure 2: <em>Edward II<\/em> in VR, presented by Relative Motion &amp; Barn Theatre | Source: <a href=\"https:\/\/www.youtube.com\/watch?v=HGrntK9pE8c\" data-type=\"URL\" data-id=\"https:\/\/www.youtube.com\/watch?v=HGrntK9pE8c\" target=\"_blank\" rel=\"noreferrer noopener\">Barn Theatre<\/a><\/figcaption><\/figure>\n\n\n\n<p>VR brings immersive theater to the next level&#8211;not only is the audience surrounded by what&#8217;s happening in the production, VR makes it so they are completely immersed into a different reality and POV. Audiences can get completely lost in the narrative because they are 100% immersed, and not <a href=\"https:\/\/noproscenium.com\/how-immersive-virtual-reality-theatre-pushes-the-limits-of-storytelling-8265b198bfc7\" data-type=\"URL\" data-id=\"https:\/\/noproscenium.com\/how-immersive-virtual-reality-theatre-pushes-the-limits-of-storytelling-8265b198bfc7\" target=\"_blank\" rel=\"noreferrer noopener\">experiencing distractions<\/a> that could take them out of the present.<\/p>\n\n\n\n<p>There is little to tell the audience they&#8217;re actually just in a theater venue or home on their couch. This effectively transports the audience and contributes to what&#8217;s referred to as a &#8220;<a rel=\"noreferrer noopener\" href=\"https:\/\/www-jstor-org.cmu.idm.oclc.org\/stable\/26367336?seq=1#metadata_info_tab_contents\" data-type=\"URL\" data-id=\"https:\/\/www-jstor-org.cmu.idm.oclc.org\/stable\/26367336?seq=1#metadata_info_tab_contents\" target=\"_blank\">place illusion<\/a>,&#8221; where the audience feels like they&#8217;re actually experiencing a situation, despite knowing they put on VR goggles and aren&#8217;t really in that situation. This creates sensory perceptions and bodily memories that would happen as if the audience member was truly in the physical environment, prompting a new level of understanding and empathy for a situation other than their present reality.<\/p>\n\n\n\n<p>Several studies have measured how audiences emotionally react to VR theatre experiences versus non-VR theater. While non-VR theater typically elicits some kind of emotional response from the audience, when the audience is experiencing theater in VR emotions, they experience more &#8220;<a rel=\"noreferrer noopener\" href=\"https:\/\/www.culturewhisper.com\/r\/theatre\/young_vic_vr_draw_me_close\/13002\" data-type=\"URL\" data-id=\"https:\/\/www.culturewhisper.com\/r\/theatre\/young_vic_vr_draw_me_close\/13002\" target=\"_blank\">tangible and personal<\/a>&#8221; emotions from their close proximity to the production. <\/p>\n\n\n\n<p><a href=\"https:\/\/doi.org\/10.1145\/3281505.3281508\">He et al.<\/a> presented test subjects with two theater experiences: one filmed in 2D to simulate viewing a stage from a typical seat in the audience, and one of the same subject matter presented in VR. The study, which measured emotional response with surveys as well as EEG measurements, found that VR led to a higher sense of presence, higher engagement, and higher emotional response (both self-reported and physiologically-measured) versus the 2D experience. <a rel=\"noreferrer noopener\" href=\"https:\/\/journals.plos.org\/plosone\/article?id=10.1371\/journal.pone.0256211\" data-type=\"URL\" data-id=\"https:\/\/journals.plos.org\/plosone\/article?id=10.1371\/journal.pone.0256211\" target=\"_blank\">Tian et al.<\/a> ran a similar study between 2D and VR stimuli and came to the same conclusion that physiologically-measured emotional arousal was higher in VR.<\/p>\n\n\n\n<p>Interestingly, the effects of VR may be more of a subconscious impact than audiences realize &#8211; a study by <a href=\"https:\/\/doi.org\/10.1007\/s11002-021-09573-9\" data-type=\"URL\" data-id=\"https:\/\/doi.org\/10.1007\/s11002-021-09573-9\" target=\"_blank\" rel=\"noreferrer noopener\">Pozharliev et al.<\/a> found that while test subjects did not self-report a heightened emotional response to VR advertising versus non-VR advertising, physiological measures like EEG did indicate heightened emotional arousal. So, even if audiences don&#8217;t consciously feel like a VR theater experience is impacting them differently than a non-VR experience, their brain is likely responding differently.<\/p>\n\n\n\n<p>Notably, these studies did not present an interactive VR experience where the audience members could interact live with others; instead audiences interacted with a 360-degree pre-filmed world. Layering on direct interaction has even more implications for the audience.<\/p>\n\n\n\n<p><strong>VR IMMERSION WITH INTERACTIVITY<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"VR Live Theater Has Finally Arrived - The Under Presents: Tempest\" width=\"580\" height=\"326\" src=\"https:\/\/www.youtube.com\/embed\/WxeMq5VVgLo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><figcaption>Figure 3: Overview of <em>Tempest <\/em>presented by The Under Presents | Source: <a href=\"https:\/\/www.youtube.com\/watch?v=WxeMq5VVgLo\" data-type=\"URL\" data-id=\"https:\/\/www.youtube.com\/watch?v=WxeMq5VVgLo\" target=\"_blank\" rel=\"noreferrer noopener\">VRScout<\/a><\/figcaption><\/figure>\n\n\n\n<p>VR can make audiences part of the production itself, interacting with actors and helping to shape the show. Theater is typically a passive experience for the audience, in that they&#8217;re just watching. As a participant, they&#8217;re not only consuming the art but making it alongside actors and those behind the scenes. This enables a more communal theater experience, which is said to help contribute to the <a href=\"https:\/\/fusion-journal.com\/wp-content\/uploads\/2020\/04\/Pike_Virtually-relevant.pdf\" data-type=\"URL\" data-id=\"https:\/\/fusion-journal.com\/wp-content\/uploads\/2020\/04\/Pike_Virtually-relevant.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">emotional catharsis<\/a> that&#8217;s a large part of the goal of dramatic narrative. <\/p>\n\n\n\n<p>The Under Presents have presented several VR theater experiences (one featured in the above video), and their actors have reported that they are able to respond to <a href=\"https:\/\/www.cnet.com\/news\/with-real-theaters-closed-actors-are-turning-to-virtual-reality\/\" data-type=\"URL\" data-id=\"https:\/\/www.cnet.com\/news\/with-real-theaters-closed-actors-are-turning-to-virtual-reality\/\" target=\"_blank\" rel=\"noreferrer noopener\">audience cues<\/a>, like body language, that they would not be able to pick up on when distanced from the audience in typical theater setting. The actors adapt their acting live as a response, meaning the audience truly impacts the production. No passive viewing in site.<\/p>\n\n\n\n<p><strong>VR THEATER &amp; EMPATHY<\/strong><\/p>\n\n\n\n<p>In addition to heightened emotional response, VR can enhance the empathetic response of audiences. Empathy is one of the often-touted benefits of theater&#8211;audience members can empathize with characters onstage, often seeing and understanding viewpoints and experiences other than their own. Theater can open audiences&#8217; eyes to new perspectives. <\/p>\n\n\n\n<p>VR can bring this to the next level, thanks to the total immersion. Being up close and personal with characters, sometimes even perceiving the production from the point of view of the character, helps form a more empathetic bond with the work being presented.<\/p>\n\n\n\n<p><a rel=\"noreferrer noopener\" href=\"https:\/\/www.semanticscholar.org\/paper\/Virtual-reality-for-inducing-empathy-and-reducing-A-Christofi-Michael-Grigoriou\/d3f7166a1adcde5746a344b35ebd2a67b344ee7c\" data-type=\"URL\" data-id=\"https:\/\/www.semanticscholar.org\/paper\/Virtual-reality-for-inducing-empathy-and-reducing-A-Christofi-Michael-Grigoriou\/d3f7166a1adcde5746a344b35ebd2a67b344ee7c\" target=\"_blank\">Cristofi et al.<\/a> aggregated many surveys focusing on VR and highlighted the finding that VR experiences enable &#8220;perspective taking,&#8221; a psychological driver of empathy where someone perceives a situation from the perception of someone else. The studies provide support that this does enhance audiences&#8217; empathetic responses and, in specific applications, reduces prejudice towards stigmatized groups.<\/p>\n\n\n\n<p>In practice, this seems to be the case. At NYU&#8217;s Tisch School of the Arts&#8217; Drama program, students are <a rel=\"noreferrer noopener\" href=\"https:\/\/www.americantheatre.org\/2020\/05\/18\/vr-theatre-doesnt-seem-so-distant-anymore\/\" data-type=\"URL\" data-id=\"https:\/\/www.americantheatre.org\/2020\/05\/18\/vr-theatre-doesnt-seem-so-distant-anymore\/\" target=\"_blank\">collaborating in VR<\/a>. Students participating highlight their experience that as an audience member, you&#8217;re truly experiencing a situation like a character is, leading to stronger empathy than in a non-VR setting.<\/p>\n\n\n\n<p>However, scientific findings are still emerging as VR becomes more popular. In 2021, a <a rel=\"noreferrer noopener\" href=\"https:\/\/tmb.apaopen.org\/pub\/vr-improves-emotional-empathy-only\/release\/2\" data-type=\"URL\" data-id=\"https:\/\/tmb.apaopen.org\/pub\/vr-improves-emotional-empathy-only\/release\/2\" target=\"_blank\">meta-analysis<\/a> of all known studies on empathy in VR provided support that while VR enhances empathetic response, it&#8217;s limited to emotional empathy. Meaning users can feel compassion towards others&#8217; points of view, but VR is not enabling users to truly imagine others&#8217; perspectives (which would then elevate the experience to <em>cognitive<\/em> empathy) more so than non-VR applications do. The research points to the need of imagination to more actively construct and understand another&#8217;s experience, which can be done with active engagement, such as talking to others in the immersive experience.<\/p>\n\n\n\n<p><strong>LOOKING FORWARD<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"New theater experience blurs line between reality and virtual reality\" width=\"580\" height=\"326\" src=\"https:\/\/www.youtube.com\/embed\/DfPnWR7Fg6c?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><figcaption>Figure 4: Interactive, live theater enhanced with VR | Source: <a href=\"https:\/\/www.youtube.com\/watch?v=DfPnWR7Fg6c\" data-type=\"URL\" data-id=\"https:\/\/www.youtube.com\/watch?v=DfPnWR7Fg6c\" target=\"_blank\" rel=\"noreferrer noopener\">University of Iowa<\/a><\/figcaption><\/figure>\n\n\n\n<p>The use of VR is still in its early stages, especially with theater applications. VR remains a cool new technology that draws in audiences with its novelty, especially as presenters seek to upgrade the at-home theater experience thanks to COVID-19, but it can achieve more than just novelty.<\/p>\n\n\n\n<p>We know that theater is an important tool in our world for looking at society under a lens and understanding different perspectives, and there is evidence to suggest that VR can help theater do this more effectively. Science points to the importance of active interaction to engage with the VR theater world, as is done by The Under Presents in their work, with University of Iowa as another example (featured above). Maybe it won&#8217;t achieve critical mass in the theater industry, but growing experimentation with it suggests it&#8217;s here to stay. It&#8217;s up to us to keep innovating with the new capabilities VR can provide.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">References<\/h2>\n\n\n\n<p>Barrell, Sof\u00eda. \u201cWhat Dreams May Come: A VR \u2018Hamlet\u2019 Puts Us in the Room.\u201d AMERICAN THEATRE, January 25, 2019. https:\/\/www.americantheatre.org\/2019\/01\/25\/what-dreams-may-come-a-vr-hamlet-puts-us-in-the-room\/.<\/p>\n\n\n\n<p>Barn Theatre. <em>Edward II VR | Full Performance Virtual Reality | Relative Motion &amp; Barn Theatre<\/em>, 2020. <a href=\"https:\/\/www.youtube.com\/watch?v=HGrntK9pE8c\">https:\/\/www.youtube.com\/watch?v=HGrntK9pE8c<\/a>.<\/p>\n\n\n\n<p>Christofi, M., and Despina Michael-Grigoriou. \u201cVirtual Reality for Inducing Empathy and Reducing Prejudice towards Stigmatized Groups: A Survey.\u201d 2017 23rd International Conference on Virtual System &amp; Multimedia (VSMM), 2017. https:\/\/doi.org\/10.1109\/VSMM.2017.8346252.<\/p>\n\n\n\n<p>Culture Whisper. \u201cEnter a Virtual Reality at the Young Vic.\u201d Accessed February 22, 2022. https:\/\/www.culturewhisper.com\/r\/theatre\/young_vic_vr_draw_me_close\/13002.<\/p>\n\n\n\n<p>He, Linjia, Hongsong Li, Tong Xue, Deyuan Sun, Shoulun Zhu, and Gangyi Ding. \u201cAm I in the Theater? Usability Study of Live Performance Based Virtual Reality.\u201d In Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 1\u201311. VRST \u201918. New York, NY, USA: Association for Computing Machinery, 2018. https:\/\/doi.org\/10.1145\/3281505.3281508.<\/p>\n\n\n\n<p>\u201cHistory of VR &#8211; Timeline of Events and Tech Development.\u201d Accessed February 27, 2022. https:\/\/virtualspeech.com\/blog\/history-of-vr.<br>Verywell Mind. \u201cHow Virtual Reality Exposure Therapy (VRET) Treats PTSD.\u201d Accessed February 27, 2022. https:\/\/www.verywellmind.com\/virtual-reality-exposure-therapy-vret-2797340.<\/p>\n\n\n\n<p>Laharia, Utkarsha. \u201cVR Theatre Doesn\u2019t Seem So Distant Anymore.\u201d AMERICAN THEATRE, May 18, 2020. https:\/\/www.americantheatre.org\/2020\/05\/18\/vr-theatre-doesnt-seem-so-distant-anymore\/.<\/p>\n\n\n\n<p>Martingano, Alison Jane, Fernanda Hererra, and Sara Konrath. \u201cVirtual Reality Improves Emotional but Not Cognitive Empathy: A Meta-Analysis.\u201d Technology, Mind, and Behavior 2, no. 1 (June 17, 2021). https:\/\/doi.org\/10.1037\/tmb0000034.<br>Odeon. \u201cOdeon Theatrical | Home.\u201d Accessed February 27, 2022. https:\/\/www.odeontheatrical.com.<\/p>\n\n\n\n<p>Pike, Shane. \u201cVirtually Relevant: AR\/VR and the Theatre,\u201d no. 17 (2020): 9.<\/p>\n\n\n\n<p>Popat, Sita. \u201cMissing in Action: Embodied Experience and Virtual Reality.\u201d Theatre Journal 68, no. 3 (2016): 357\u201378.<\/p>\n\n\n\n<p>Pozharliev, Rumen, Matteo De Angelis, and Dario Rossi. \u201cThe Effect of Augmented Reality versus Traditional Advertising: A Comparison between Neurophysiological and Self-Reported Measures.\u201d Marketing Letters, May 10, 2021. https:\/\/doi.org\/10.1007\/s11002-021-09573-9.<\/p>\n\n\n\n<p>Tian, Feng, Minlei Hua, Wenrui Zhang, Yingjie Li, and Xiaoli Yang. \u201cEmotional Arousal in 2D versus 3D Virtual Reality Environments.\u201d PLOS ONE 16, no. 9 (September 9, 2021): e0256211. https:\/\/doi.org\/10.1371\/journal.pone.0256211.<\/p>\n\n\n\n<p>University of Iowa. <em>New Theater Experience Blurs Line between Reality and Virtual Reality<\/em>, 2018. <a href=\"https:\/\/www.youtube.com\/watch?v=DfPnWR7Fg6c\">https:\/\/www.youtube.com\/watch?v=DfPnWR7Fg6c<\/a>.<\/p>\n\n\n\n<p>\u201cVR Headset Unit Sales by Device Worldwide 2020 | Statista.\u201d Accessed February 27, 2022. https:\/\/www.statista.com\/statistics\/987701\/vr-unit-sales-brand\/.<\/p>\n\n\n\n<p>\u201cVirtual Reality | Computer Science | Britannica.\u201d Accessed February 27, 2022. https:\/\/www.britannica.com\/technology\/virtual-reality.<\/p>\n\n\n\n<p>VRScout. <em>VR Live Theater Has Finally Arrived &#8211; The Under Presents: Tempest<\/em>, 2020. <a href=\"https:\/\/www.youtube.com\/watch?v=WxeMq5VVgLo\">https:\/\/www.youtube.com\/watch?v=WxeMq5VVgLo<\/a>.<\/p>\n\n\n\n<p>\u201cWalmart Leverages VR For HR Associate Training.\u201d Accessed February 27, 2022. https:\/\/www.retailitinsights.com\/doc\/walmart-leverages-vr-for-hr-associate-training-0001.<\/p>\n\n\n\n<p>\u201cWhat Is Immersive Theater? The Six Elements That Define It at Its Best \u2013 New York Theater.\u201d Accessed February 18, 2022. https:\/\/newyorktheater.me\/2019\/10\/04\/what-is-immersive-theater-the-six-elements-that-define-it-at-its-best\/.<\/p>\n\n\n\n<p>\u201cWith Real Theaters Closed, Actors Are Turning to Virtual Reality &#8211; CNET.\u201d Accessed February 21, 2022. https:\/\/www.cnet.com\/news\/with-real-theaters-closed-actors-are-turning-to-virtual-reality\/.<\/p>\n\n\n\n<p>Yu, Kathryn. \u201cHow Immersive Virtual Reality Theatre Pushes the Limits of Storytelling.\u201d Medium, April 10, 2019. https:\/\/noproscenium.com\/how-immersive-virtual-reality-theatre-pushes-the-limits-of-storytelling-8265b198bfc7.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>VR has been around for a long time, and many different industries have adopted it as a tool. As it&#8217;s made its way into the performing arts space, theater has used it to enhance what&#8217;s being presented onstage. Thus, a whole new branch of theater has emerged, with a very different audience experience from &#8216;typical,&#8217; [&hellip;]<\/p>\n","protected":false},"author":28,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[11,13,15,14],"_links":{"self":[{"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=\/wp\/v2\/posts\/449"}],"collection":[{"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=\/wp\/v2\/users\/28"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=449"}],"version-history":[{"count":15,"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=\/wp\/v2\/posts\/449\/revisions"}],"predecessor-version":[{"id":693,"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=\/wp\/v2\/posts\/449\/revisions\/693"}],"wp:attachment":[{"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=449"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=449"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/courses.ideate.cmu.edu\/62-830\/s2022\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=449"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}