8.3. Day 3: (Jul 6) Parametric Design/Brainstorm¶
Notes for Jul 6, 2018. See also the Calendar.
8.3.1. Notes from Day 2¶
- Sketching a part is also designing for iteration.
8.3.2. Agenda¶
- Administrative
- Assignments
- Varied assignments for the first half:
- everybody should test their fidget toy
- some of you should revise your fidget toy
- some of you should try adding a second part to your fidget toy
- Objective for the second half: settle on short list of game concepts, ideally one, no more than three.
- By next Wednesday: talk more among yourself to settle on a singular idea.
- Varied assignments for the first half:
- In-class
- Quick tests of fidget toy prototypes.
- Demonstration of SolidWorks assemblies.
- Revisions and new drawings.
- After the break:
- silent concept review
- drawing presentations/concept pitches
- idea scrum/negotiation/brainstorming