8.3. Day 3: (Jul 6) Parametric Design/Brainstorm

Notes for Jul 6, 2018. See also the Calendar.

8.3.1. Notes from Day 2

  1. Sketching a part is also designing for iteration.

8.3.2. Agenda

  1. Administrative
    1. Pinball Project Plan
    2. Pinball Game Template
  2. Assignments
    1. Varied assignments for the first half:
      1. everybody should test their fidget toy
      2. some of you should revise your fidget toy
      3. some of you should try adding a second part to your fidget toy
    2. Objective for the second half: settle on short list of game concepts, ideally one, no more than three.
    3. By next Wednesday: talk more among yourself to settle on a singular idea.
  3. In-class
    1. Quick tests of fidget toy prototypes.
    2. Demonstration of SolidWorks assemblies.
    3. Revisions and new drawings.
    4. After the break:
      1. silent concept review
      2. drawing presentations/concept pitches
      3. idea scrum/negotiation/brainstorming