Demo 5: Trickster¶
The fifth and last of the demo assignments is to make a trickster. This is the most open-ended of the assignments; each pair will need to work out a single idea and work together on all aspects of the device.
The technical learning objective is to use one or more analog sensors in a continuous process. The process might involve creating a closed-loop system, a human sensory extension, a measuring instrument, or any other device involving continuous measurement, equilibrium, or control.
The creative learning objective is to build a deliberately deceptive system; a challenge will be to make the effect appear deliberate rather than defective.
As always, the management learning objective is to find a goal both commensurate with your skills and which addresses the prompts in an expedient way. E.g., if you choose to make a wearable, just use a power tether instead of batteries, we are still prototyping concepts not final products.
Some illustrative examples follow:
- Picture Frame. A picture frame with an accelerometer and a hidden servo moving a counterweight which slyly unbalances itself every time someone levels it.
- Guide Hat. A wearable device with two sonar sensors and two vibratory motors with proportional output. Ostensibly intended to guide a blindfolded person along a wall, it also faces the user into any corner. Or alternatively, with inertial sensing, leads the user in circles.
- Roulette. A horizontal wheel with a direct-drive motor with sensing and control to counteract friction; once set in motion it will stay in motion unnaturally long.
As before, the primary deliverable is a live in-class demo at the start of class on the due date, along with a brief blog entry.
Objectives¶
- work with a partner to develop a deception device
- use one or more analog sensors
- apply continuous signal processing
Deliverables¶
- In-class demo at the start of class on the due date.
- Brief blog entry including:
- One or more embedded video clips of the device.
- A brief paragraph outlining the intended behavior.
- Original CAD files as a zipped attachment (please, no Google Drive links; SolidWorks preferred).
- Arduino code (please use legible indentation and correct syntax highlighting).
Prompts¶
Calling it a trickster invokes many possible mythological archetypes; see Loki, Anansi, Pan, or many others. This can prompt many questions about your device:
- Is it cunning? Clever? Self-interested?
- Who benefits from the trick? Does the author expose an interest?
- Whose authority is flouted?
- What weakness does it exploit?
- Can the deception be repeated?
- Does it fully reveal itself? Or does it reveal a further fiction or misdirection?
Other references:
Criteria¶
- The interpretation of ‘deception’ is left very open, but the device should participate in a process with an articulable principle of misdirection of some kind.
- The key technical requirement is that the device incorporate an analog sensing process.
- The sensor system must be coherently integrated with the form rather than presented as a user interface.
- Other rules are the same as before: live demo in class; cite any sources; properly embed video; make links active; properly format inline code.