Day 5: (Wed Sep 16, Week 3) Real-Time Games¶
Notes for 2020-09-16.
New Assignments¶
- New assignment, due in about five days: Exercise: Handheld Game in Tinkercad 
- Preparation for next class: watch Day 6 videos. 
Daily Agenda¶
- Administrative - The course kits are ready. Anyone picking up a kit needs to fill out the IDeATe Kit Form. However, there won’t be any response to the reservation form. 
- If you selected pickup, you should simply drop by the Bookstore in the CUC lower level, Monday-Friday between 11 and 4pm. No appointment is necessary. 
- If you selected shipping, IDeATe staff will be responsible for confirming they have actually shipped. 
- The Art Store Course Kits page now appears somewhat out of date, but includes the store hours. 
 
- Q&A: hobby servos, programming technique - Please remember to be posting technical questions on Piazza. Preferably publicly, since many questions are shared, but privately if you wish. Anonymous questions are welcome. 
 
- Breakouts: handheld and mechanical games - What’s a favorite low-tech handheld game? This could include both electronic and non-electronic devices. Some examples: Shoot the Moon, Simon, Wooden Labyrinth. 
- What are the qualities which make it fun for you? 
- Please consider the game design along a few dimensions: - What aspects of operation are visible or invisible? 
- What aspects of play require manual dexterity? 
- What aspects of success involve reasoning or logic? 
 
- Which of these properties are essential for the game play? 
- What aspects of gameplay could you replicate electronically using only the basic components we’ve encountered so far? 
 
- After class: office hour time continues for a while.