The goal of our project is to create a small-scale skeeball inspired game for children to play with. Children will be able to experiment with the different ball launching/falling portions of the system to receive different sensory rewards on the board.

A continuously spinning hole-patterned centerpiece allows balls to drop through into a concealed lower bucket. A ball falling in a hole will activate lights for that hole and bubbles will blow over the entire system when the centermost hole is activated.

A continuously spinning motor will drive the rotation.
Infrared sensors or switches at the base of each set of holes will determine if/where a ball has landed. 
Circuitry will determine output reward (call to lights and/or bubbles)
Will use a motor to rotate the center piral portion of the elevator and lift balls.
A fan and motor will be used to blow bubbles when the center hole is activated.

There will be a semi-self contained portion of the project that gathers balls that have fallen through the centerpiece of the system and lifts them up to the ramp and pegboard portions of the system. Children may watch the balls fall through the self contained portions of the system or interrupt that system to control where/when the balls are falling. When a child has control over inputting the balls into the system, they could launch or roll them towards the center spinning tile and aim for specific holes. Children may also drop balls directly into the centerpiece to explore what happens when different holes are filled (for example the center hole vs all other holes).

A fan will continously blow air into a inflated mini bounce house. This can be a sensory experience individually or mables can be ran though it to be dropped into the turn table.