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Overview

This is the course guide for Robotics for Creative Practice, cross-listed as 16-375 and 54-375. This collaborative course brings art and engineering together into making performance machines which are surprisingly animate. It explores interdisciplinary practice at the intersection of drama, music, and robotics. Students develop group projects culminating in a public performance. Within this process the top-level objective is a reflection on the nature and process of interdisciplinary collaboration.

Fall 2023 News

For Fall 2023, the course will be held in the IDeATe Physical Computing Lab, Hunt A10, on the library lower level.

The curriculum for this course constantly evolves. For Fall 2023 we will focus on long-term robotic performance installations. I have arranged exclusive access to the HL A11 study room to use as a theater for a non-stop public performance of kinetic and robotic art. The class will collaboratively develop a software and hardware platform for hosting an ongoing series of automated performances.

Within this investigation we’ll explore the key principles of this course: an exploration of embodied behavior as a creative medium, and collaborative development of systems for storytelling and human interaction.

Contents

For reference: Search Page and Index



Creative Commons LicenseRobotics for Creative Practice Fall 2023 Course Guide by Garth Zeglin is licensed under a Creative Commons Attribution 4.0 International License.