This is not exhaustive. Edit this post with more.
Many decisions to make/things to clear up still.
]]># Minimum Outline
Gate is mean to cone, just wants to enjoy it’s hobby.
Because of being mean, it loses the golf ball.
Nobody wins.
Cone forgives the gate, and they get the golf ball back with teamwork.
They are friends.
# Minimum Viable Plot Beats
– Gate opens and closes for people as they pass.
– Cone alerts for obstacles.
– Gate looks left and right
– Gate Plays golf, alone. Enjoys itself.
– Cone ‘awakens’ and approaches gate. First, watching. Golf?
– Cone bothers the gate. Wants to play golf.
– People pass (visual punch line, freezing this ‘argument’ as they return to duty).
– Gate just wants to play golf alone.
– Cone harasses gate who tries to ignore it.
– People pass. One of the people finds the golf ball, and takes it. “oh cool!”
– Now both gate and cone are sad. Dejected.
– a few people pass. They do their jobs. Gate a bit ‘slow’
– Person who took golf ball returns, tossing the golf ball up and down, on the phone, pacing left/right.
– Person walks up to gate but gate doesn’t open. “Yeah, i don’t know, a defective unit or something, won’t let me pass. Yeah, I hate these things too”
– Gate stops the person and cone knocks into them as the person tosses up the golf ball, causing them to drop it. Gate lifts, the person passes, chased off by the cone.
– Golf ball is returned
– They play golf together, now friends.
The symmetric version:
The non-symmetric version:
The original 90-degree travel version:
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While there had been some disagreement over how many robots to include in the performance, I still believe that if our story concept calls for it, we should have at least 2 robots. One could have more complex movements while the other could make simple motions in one axis and be attached to one pneumatic device.
A lot of us had agreed on having the robot perform some form of slapstick comedy, so currently I’m trying to figure out how to add humor to my initial ideas while taking into account other ideas that we had agreed on during our meeting.
I had seen a video of our robotic prototype cleanly hitting a golf ball, which I think is great progress and can definitely shape the story that would drive our performance. It’s awesome that just getting out there and making something regardless of how it may or may not relate to a story can strongly inform our concept with its motion. The simple movement of hitting a ball can tell a much larger story.
I have some suggestions to our story given the prototype’s kicking movement, most of which fall under the category of slapstick comedy and interactivity:
-This robot (which I’ve named Golfie) can accidentally kick another robot, which can give pain signals such as flashing colorful LED’s, distressed beeping (or any other sound effect that can indicate comedic pain). Golfie’s main job involves that “kicking” motion, so it could be a sweeper bot, a simple robot that just loves mini-golf, or a traffic-directing robot that somehow got caught up with the more complex robot character that disrupts its mundane activities. In this story, Golfie is not the protagonist but a supporting character. If Golfie ends up being the mini-golf fanatic, it could have a flashing number 4 on it as a nice little pun and indicator of its purpose and obsession with this activity.
-Maybe Golfie could indirectly teach the other robot (which I’ve unofficially named Student) how to play mini-golf. We wouldn’t have to build an entire mini-golf course, but we’d have to construct a basic course (the hole could just be a little wooden box) and a simple golf ball dispenser for each of the robots.
Story Beats
The characters are simple: Golfie is a robot that is obsessed with mini-golf to the point of being oblivious and wants to spread the joy of playing this game. Student is confused by the rules of mini-golf and wants to learn, but is also very obnoxious. Student also may or may not want to get back at Golfie for accidentally hitting them.
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