Syllabus: Robotics for Creative Practice¶
16-375/54-375 IDeATe: Robotics for Creative PracticeTR 3:00-4:20PMHunt Library A5 (IDeATe Fab Lab)Instructor: Dr. Garth Zeglin (garthz)IDeATe Programs: Intelligent Environments, Physical Computing
Contents
Course Description¶
The course is offered the same under either 16-375 or 54-375, although with slightly varying descriptions as noted in italics:
16-375 IDeATe: Robotics for Creative Practice
Robots come in all shapes and sizes: it is the integration of software and hardware that can make any machine surprisingly animate. This project-oriented course brings art and engineering together to build performance systems using embodied behavior as a creative medium. Students learn skills for designing, constructing and programming automated systems for storytelling and human interaction, then explore the results through exhibition and performance. Technical topics include closed-loop motion control, expressive physical and computational behavior, machine choreography, and performance conceptualization. Discussion topics include both contemporary kinetic sculpture and robotics research. This interdisciplinary course is part of IDeATe Physical Computing but is open to any student.
54-375 IDeATe: Robotics for Creative Practice
Robots come in all shapes and sizes: it is the integration of software and hardware that can make any machine surprisingly animate. This project-oriented course brings art and engineering together to build performance systems using embodied behavior as a creative medium. Students learn skills for designing, constructing and programming automated systems for storytelling and human interaction, then explore the results through exhibition and performance. Technical topics include programmed motion control, pneumatic machine design, closed-loop feedback systems, machine choreography, and human-robot interaction. Discussion topics include contemporary kinetic sculpture and animatronics. This interdisciplinary course is part of IDeATe Physical Computing but is open to any student.
Prerequisites and Enrollment
This course has no formal prerequisites, but students are expected to have junior-level technical skills within their own discipline. If you have any questions concerning prerequisites please contact the instructor. Total enrollment is limited to 20 students, drawn from all departments.
Detailed Description¶
This collaborative course brings art and engineering together to explore interdisciplinary practice at the intersection of drama, music, and robotics. This exploration is the key aim of IDeATe: we are developing practitioners who can effectively utilize their expert domain knowledge in collaboration with other disciplines. This involves developing both rigorous individual expertise as well as skill with negotiating the vocabularies of other domains. Students will be expected to learn skills from outside their home discipline and teach their own expertise, but more importantly, to develop their abilities to collaborate in diverse groups.
The students in the course work in assigned groups to develop performance machines, culminating in a public show. These machines use embodied behavior as a creative medium for storytelling and performance. The technical portion of the course includes a number of techniques: pneumatic design, kinematics, feedback control, real-time programming, and machine choreography.
The course project revolves around the following question: what does it mean to be surprisingly animate? This phrase originally comes from a quip between roboticists 1 but suggests a number of subsidiary questions:
What do we mean by animate?
How do we create behavior without computation?
How does embodiment change our perceptions of computation?
Each year the course develops a different theme. This year we will focus on software and hardware techniques for creating expressive dynamic behavior. The emphasis is on creating machines with physical dynamics which reveals the interaction of a machine and environment. This is then manipulated as a narrative medium to reveal hidden goals and understanding. The interaction of a machine and environment evokes questions of the blurry boundaries between the synthetic and the natural, the self and the other, the animate and the inanimate. There are a number of possible approaches: balancing and juggling machines, Rube Goldberg devices, the manipulation of fabric, and more.
- 1
The full phrase, “a robot is a surprisingly animate machine!”, is attributed to David Grossman in M. Brady, “Editorial: Preface to the millennium special issue”, Int. J. Robotics Research 18, No. 11, 1051-1055 (November, 1999)
Learning Objectives¶
Upon completion of this course the students will be able to:
construct pneumatically-actuated articulated structures using a kit of mechanical and structural components
formulate a narrative goal as an interaction of a machine and material or objects
apply basic closed-loop control techniques to implement, calibrate, and tune joint-level position control
program a combined Max, Python, and microcontroller system to produce custom parameterized movement primitives
program using basic state machines, feedback control, planning, and learning algorithms to create the illusion of life and agency
collaborate with teams of artists, designers, engineers, and computer scientists to create performance technology
use machine behavior as an artistic medium
It also incorporates the general goals of IDeATe to develop hybrid students with integrated knowledge in technology and arts. This stresses the following general skills:
algorithmic and analytic thinking
end-to-end execution of project concepts
communication through writing, drawing, and speaking
professional preparation
Grading Rubric¶
Everybody is assumed to start with an A in the course. If you do the work you will keep it, but failing to fulfill the expectations will cause you to drift downward. The total grade in the course will be weighted approximately 75% for projects, 15% for exercises, and 10% for classroom participation and discussion.
Please note also that much of the feedback on your work will come in the form of critique and commentary rather than numerical scores. Please attend to this; the commentary will be a much more substantive guide to your personal learning process than the scoring.
Each project will also include a peer evaluation component. The purpose of this element is to identify the specific contributions of each group member to the project outcome. Individual scores for a project may vary from the group score based on peer reports and instructor observations.
Course Structure¶
The overall structure of the semester is organized around developing the final performance. It begins with foundational exercises to develop technical skills, followed by a project development schedule with several performance milestones.
Week |
Topics and Project Activities |
---|---|
1 |
Programming for live performance. |
2 |
Pneumatic and electric actuation. |
3 |
Elementary feedback control. |
4 |
Kinetic structure design. |
5 |
Project conceptualization. |
6 |
Project planning: storyboarding, sketching, diagramming, scheduling. |
7 |
Proof-of-concept assembly and programming. |
8 |
Proof-of-concept performance demo. |
9 |
Detailed system design. |
10 |
Purchasing, fabrication, software prototyping. |
11 |
Final fabrication, software integration. |
12 |
System integration. |
13 |
Integration tests, Thanksgiving break. |
14 |
Final testing and debugging, dress rehearsal. |
15 |
Performance, documentation, review and critique. |
Policies¶
Attendance¶
Coming to class on time is mandatory. We will take attendance at each class and three unexcused absences will cause you to lose 10% in your final grade, with an additional 10% for each successive missed class. If you must be absent, you must request approval in advance.. Late requests will be considered on a case by case basis. Unexcused absences during review days will also reduce your individual project grade.
Lateness¶
All assignments must be submitted by the required deadline, unless prior authorization is obtained from an instructor and documented in email. Verbal authorization is not sufficient: any verbal discussion of late submission must be documented with an emailed request and reply.
Assignments received within 24 hours of the deadline will receive half-score. Assignments received later than 24 hours will not be examined and receive zero score.
Assignments bounced for revision at the discretion of the instructor must be returned within 24 hours if not otherwise specified. This rule is meant to allow a grace period for reports which overlook a required element; please do not assume that incomplete work can be resubmitted.
However, please remember that something is always better than nothing. If the deadline is imminent, please submit whatever text, images, and drawings you can rather than do nothing. Always ask for an extension rather than silently fail to deliver.
Electronic Devices¶
The use of devices for non-class activities is strictly prohibited during class time. This especially applies to phones and social media: leave it at home or leave it your pocket.
The instructor reserves the right to confiscate devices without notice. If a persistent problem develops, phones will be banned completely from class.
Class participation is essential for learning and collaboration. An individual engaging with outside distractions has an effect larger than their own attention: it distracts others and diffuses the group focus.
If you feel bored and in need of distraction, then I challenge you to spend that energy instead formulating a question about the material at hand.
IDeATe Facilities¶
Please read and become familiar with the IDeATe lending and purchasing policies, which can be accessed at https://resources.ideate.cmu.edu. The IDeATe facilities are shared student resources and spaces. As such, all members of the IDeATe community are expected to be respectful of the equipment, the spaces, and fellow students and their projects. Always clean up after completing your work, put things back in their correct place, and leave the lab in better condition than you found it.
Accommodations for Students with Disabilities¶
If you have a disability and are registered with the Office of Disability Resources, I encourage you to use their online system to notify me of your accommodations and discuss your needs with me as early in the semester as possible. I will work with you to ensure that accommodations are provided as appropriate. If you suspect that you may have a disability and would benefit from accommodations but are not yet registered with the Office of Disability Resources, I encourage you to contact them at access@andrew.cmu.edu.
Student Health and Well-being¶
Please take care of yourself. Do your best to maintain a healthy lifestyle this semester by eating well, exercising, avoiding drugs and alcohol, getting enough sleep and taking some time to relax. This will help you achieve your goals and cope with stress.
If you or anyone you know experiences any academic stress, difficult life events, or feelings like anxiety or depression, we strongly encourage you to seek support. Counseling and Psychological Services (CaPS) is here to help: call 412-268-2922 and visit http://www.cmu.edu/counseling. Consider reaching out to a friend, faculty or family member you trust for help getting connected to the support that can help.
Last updated 2019-08-25.