This collaborative course brings art and engineering together into making performance machines which are surprisingly animate. It explores interdisciplinary practice at the intersection of drama, music, and robotics. Students develop group projects culminating in a public performance. Within this process the top-level objective is a reflection on the nature and process of interdisciplinary collaboration.

Fall 2021 News

For Fall 2021, the course will be held in-person in the IDeATe Physical Computing Lab, Hunt A10, on the library lower level. We will also make use of Hunt A5 as a project space. No doubt there will still be some pandemic accommodations, but the plan is that we will meet in person and make use of the IDeATe fabrication facilities. The current status of IDeATe facilities can be found on the IDeATe Covid-19 page.

The curriculum for this course constantly evolves, and I have not yet selected the specific theme for Fall 2021. For now, I’d like to re-iterate the key principles of this course: an exploration of embodied behavior as a creative medium, collaborative development of systems for storytelling and human interaction, and a final show or performance.

Course Blog

The RCP project site presents the course project progress.

Syllabus Changes

The syllabus has been provisionally updated for Fall 2020. Some changes of particular note:

Creative Commons LicenseRobotics for Creative Practice Fall 2021 Course Guide by Garth Zeglin is licensed under a Creative Commons Attribution 4.0 International License.