The final projects will focus upon further development of a previous discovery from our video, textile, and mechanical based explorations. You and another student will work collaboratively to practice refinement and further exploration of an element found within your previous assignments. This element could be, but is not limited to, a: wearable mechanism, particular movement of a piece of fabric, content or topic, or a video premise. Because we are now a web-based course, you will present a video as your final product.
Over the last semester you and your partner have, individually and/or collaboratively, created over a dozen experiments. The results of the experiments were unique to each person or pair while still having material commonalities. Your own interests hopefully became more clear over through the experiments over the course of the semester. Reflect back on your experiences and discoveries within this class to answer these questions:
Choose and element that you and your partner feel excited and curious about to develop further.
We are asking you to engage in a process of iterative creative development based upon your past work. There are multiple ways to do this. We offer two ways that we could like you to try:
By beginning of class on Thurs., April 9:
After the first week, we’d like to see a short progress blog post from each pair with the following:
For the due date, each pair should please create a single post on the course site with the following:
The spirit of the course remains focused on discovery and creative exploration. So please keep in mind the same principles we have emphasized in every assignment:
For this assignment, we will resume collaborative work, now with a new focus on the visual results of our moving textile explorations. Each pair will create a single video composition as a sequence of clips created separately. The result will be a type of ‘exquisite corpse‘, a traditional technique for collectively creating a composition by following rules to create each segment without full information about the work of the collaborators. We were particularly inspired for this by the ‘Exquisite Corps‘ video we showed in class, or this other ‘Exquisite Corps‘ dance video.
The pair will agree in advance on the number and order of clips to put in a video sequence, along with the kinetic properties and locations of the cloth in the first and last frame of each clip. Each person will then individually use kinetic textile elements to create clips that match the conditions at the boundaries but follow their own movements and forms over the duration. These will then be spliced together into a single sequence and presented as a single video.
We can see a number of ways this abstracted description could be resolved. The result might be narrative or non-narrative. Here are a few ideas for what sort of ‘kinetic properties’ you might try to match at the boundary between each segment:
For materials and form we encourage you to continue exploring any of the textile and cardboard techniques we have discussed so far. Each person will need to make individual choices according to their interests and resources. There is no need for the different clips of the sequence to use similar materials as long as they can follow the chosen linking principles. This could also be a good time to rework previous ideas or projects if you have them available.
After the first week, we’d like to see a short progress blog post from each pair with the following:
For the due date, each pair should please create a single short post on the course site with the following:
The spirit of the course remains focused on discovery and creative exploration. So please keep in mind the same principles we have emphasized in every assignment:
The following comments are carried over from the previous assignment to provide inspiration for how we might approach this assignment.
For a textile, you might choose a garment, on or off the body; this is a versatile solution. But you might also choose something located in the space like a rug or curtain; something useful like a towel or sponge; something discarded like dryer lint; or fabric stock (if you have it).
For a movement, please experiment with your textile. Fabrics drape, fold, stretch, crease, pleat, billow in the air. Textiles absorb and release water, tear, fray, abrade, burn (please be careful). The idea is to find something unfamiliar.
For a structure, you might use cardboard as a ‘soft’ element, or use it as an armature inside a garment or sewn artifact. You can also take advantage of the nature of video to suspend artifacts using string, either as marionettes or as structural supports.
For a location, look around your space carefully from many positions and angles. It may help to look through a camera view to see the effect of the framing; cropping the world to the rectangle of the image can be transformative. Please look high, look low, look inside, look outside. Maybe there is a surprising intersection of angles where parts of the architecture come together; maybe there is an interplay of light and shadow near a window.
Please experiment with the chosen textile movement in the selected space. The camera needs light to see, so as you practice, see how the light intersects the fabric. You may need to move light sources or the camera to shape the illumination. Light from the front will highlight different motions than backlighting. A diffuse light will create very different shadows than a sharp direct light.
As you set up each shot, please consider the full image: what is in each corner, what is foreground or background, what is in focus or defocused, is everything visible deliberately included? A video is a sequence of photographs, and each can be considered as a composition. Ideally you would find a way to brace your camera, or at least use camera motion as a deliberate gesture.
As a composition over time, please consider the nature of your movement: is it an abstraction? Does it convey mood? Is there a distinct narrative? Is it timeless, or is there a beginning and end?
Please see our new Video Resources page for more ideas and tutorials on how to create compelling videos.
Our expectations remain very open. But there is much to be discovered here. Here is a sampling of some potential inquiries:
For this assignment, we will start to explore the possibilities for making kinetic fabric works within our individual new constraints. The one thing we know you all have is clothing, so the objectives center on discovering new ways for a garment to move. This will be an individual assignment until we work out the best ways to collaborate remotely. This is intended to be a playful, low-stakes assignment to help you see your current resources in a new way. If this will pose any hardship given your new circumstances, just let us know.
The final show as previously envisioned is no longer possible. We are delaying the project start so we can begin a new path toward a different kind of final showcase. In our minds right now, the clearest path is to focus on a final product in the form of video. We have essentially been working in this direction the entire semester by using video documentation in every exercise submission. But we think a new emphasis on video would benefit from stepping back and considering the broader narrative and visual potential of the medium. We are envisioning this assignment as the first of several weekly exercises until we are ready to identify final project ideas. The main emphasis remains upon the motion of the textiles, but now considered more carefully in relation to the frame of the image.
In summary, we’d like to you pick a textile artifact, a location in your space, and create a short video clip (e.g 5-10 sec) illustrating a movement of the textile in the context of the space. There are many ways to take this, so following are some suggested approaches.
For a textile, you might choose a garment, on or off the body; this is a versatile solution. But you might also choose something located in the space like a rug or curtain; something useful like a towel or sponge; something discarded like dryer lint; or fabric stock (if you have it).
For a movement, please experiment with your textile. Fabrics drape, fold, stretch, crease, pleat, billow in the air. Textiles absorb and release water, tear, fray, abrade, burn (please be careful). The idea is to find something unfamiliar.
For a location, look around your space carefully from many positions and angles. It may help to look through a camera view to see the effect of the framing; cropping the world to the rectangle of the image can be transformative. Please look high, look low, look inside, look outside. Maybe there is a surprising intersection of angles where parts of the architecture come together; maybe there is an interplay of light and shadow near a window.
Please experiment with the chosen textile movement in the selected space. The camera needs light to see, so as you practice, see how the light intersects the fabric. You may need to move light sources or the camera to shape the illumination. Light from the front will highlight different motions than backlighting. A diffuse light will create very different shadows than a sharp direct light.
As you set up the shot, please consider the full image: what is in each corner, what is foreground or background, what is in focus or defocused, is everything visible deliberately included? A video is a sequence of photographs, and each can be considered as a composition. Ideally you would find a way to brace your camera, or at least use camera motion as a deliberate gesture.
As a composition over time, please consider the nature of your movement: is it an abstraction? Does it convey mood? Is there a distinct narrative? Is it timeless, or is there a beginning and end?
Please see our new Video Resources page for more ideas and tutorials on how to create compelling videos.
Our expectations are very open for this particular assignment. We’d like you to see this as an opportunity to play and settle in to our new mode, so please make your own choices about time and energy.
A minimal outcome could be as simple as just putting your hand in a sock to form a puppet, practicing a few gestures, bracing your camera on a table, and recording a brief performance.
If you have the time and energy, there is much more to be discovered here. Here is a sampling of some potential inquiries:
You are also free to intervene by pinning or tying items together. If you feel the itch to make something new, that is also completely fine, but please remember our key objective of framing it in a video sequence as a visual composition.
Each person should please create a single short post on the course site with the following:
The spirit of the course remains focused on discovery and creative exploration. So please keep in mind the same principles we have emphasized in every assignment:
For this assignment, you will continue to work with your same partner to reflect upon your current Parasite project (assignment #6) and to create another iteration of it for next week. Reflection and iteration are important skills for developing your project over time and with more depth. There are a few additional constraints we are including for this iteration: your parasite should have at least two separate air chambers that are activated using the MIDI controller; and your parasite should embody one of the two following prompts: cycles or character expression.
Reflection and Iteration: Your new iteration of your parasite project should be developed based upon your reflections on the first parasite iteration. Now that you have completed a first iteration, make time to reflect together on your first iteration. Here are some questions to prompt your review: What excites you about it? What was working very successfully? Can these elements be developed further, and how so? What is the conceptual essence of the project? Is there another, different or better, way to embody that concept in your project? What are five very different directions you could take the project? Can you build upon what you discovered in the first iteration or do you need to rethink the entire approach?
Two Separate chambers and MIDI Controller: This week you have been introduced to the pneumatic system that can be performed by a person using the MIDI controller. Similar to last week, your parasite should relate to a human being. This week it should have at least 2 different air chambers that can be performed or activated by one team member using the MIDI drum pads.
Embodied Prompts: Your parasite should include a new dimension of time and repeatability. Choose one of the two prompts below (cycles or character expression) to embody within how the parasite is activated or performed.
Cycles – Cycles are a repeatable pattern that has different phases within the cycle. Here in Pittsburgh, we experience each year as a cycle made up of four seasons that repeat and blend into one another. A person’s lifetime is also a cycle that has the potential to include going from baby to child to adult to elder to death. This cycle is one example of a life cycle that multiple creatures potentially experience (thus repeated). A conversation is also a cycle, a back and forth between two people, that one might generally repeat often throughout a day. All of these cycles are not the exact same in their repetitions and also include variation. If you choose this prompt, your team will embody the premise of a cycle with different phases that repeat. Is the parasite’s cycle independent of the host’s actions? Does it have a beginning, if so what triggers it to begin? Is the cycle fast or slow?
Character Expression – Your parasite may be a character that you would like to develop. The parasite’s character could be anthropomorphic expressions or it could be non-human. If you choose this prompt, your parasite becomes like a puppet that has expressions and reactions that you should show to us in your video. Is the host and parasite in conversation with each other? Is the host aware of the parasite’s reactions? What kinds of expressions are possible for your physical construction of your parasite? What does the parasite react to? What is the personality of your parasite? Does it have sensory organs (can it see, taste, feel touch, hear, smell, etc.)? How are those senses expressed? Remember how Z. Briggs said that breath was incredibly important as a communication of emotion – how does your parasite “breathe”?
We are expecting one parasite per pair, documented with a single blog post authored by the pair. Working in pairs will create new questions and opportunities revolving around collaboration. We would like you to work toward a mutual result, deciding together on the conceptual basis of the parasite, the specific pneumatic solutions, and the technical execution. It will make sense to divide the fabrication work as possible, but please be sure to continue developing your individual skill. It may be tempting to divide work along previous experience, but it would be more valuable individually and more exploratory to choose tasks based on inexperience and opportunities for skill development.
Each pair should please create a single short post on the course site with the following:
Below are the criteria we will be using to assess your assignment. As you are exploring the possibilities for this assignment, keep these criteria in your focus:
noun: parasite; plural noun: parasites
The above is from Google Dictionary.
The theme for this week is Parasite. (While we know this is a recent, award-winning film – our reference for parasite is the definition above.) You and your partner should work together to create one parasite that interacts with at least one human body using the pneumatic system we are introducing in class. Your parasite should transform in at least one way and give the illusion of being alive. The form of your parasite should help us understand how it is exploiting a human body. Here are some questions to help move your concept along: What feeds your parasite? What are the environmental conditions that the parasite needs to survive (i.e. sunlight, darkness, silence, noise, etc.)? Is the host-body aware of the parasite? What is the relationship between the parasite and its host? Is the parasite quickly or slowly detrimental to its host? How did the host first come in contact with the parasite?
To create and animate your parasites, this week you are exploring “medium-pressure” pneumatics and heat-sealed plastic. Pneumatics offer the opportunity to create a transformation using air pressure, which is completely new to our way of working in this class thus far. Heat sealing the plastic is much like sewing in its ability to create 3-D forms out of 2-D materials, and many similar principles will transfer (i.e. creating pleats, gathers, etc.). It also creates opportunities for more indirect animation using manual control of the valves; the potential exists to create an “instrument” which a person might have to practice.
You will have access to a multi-valved pneumatic system that runs at 2 psi. While this system is considered “medium-pressure/low-volume” compared to other pneumatic systems, it is still very low pressure relative to most high-pressure applications (such as tires on a bike). The large inflatables in the inflatables course are considered low-pressure/high-volume pneumatic systems. Your parasite can use between one to four pneumatic valves for animation. Like our most recent projects, you are encouraged to consider how the parasite integrates with and actuates other textiles or clothing. Your heat-sealed form can also be a “bladder” covered in another fabric skin. For now, one of the pair can wear the parasite and the other of the pair can activate it turning the pneumatic valves. The pneumatic valves have three states: neutral/no air flow, inflate, and air release.
Please think carefully about what instigates the movement of the parasite. Are there certain human movements that wake-up the parasite? Does it just continually move on its own? How is it integrated into the host’s existence?
We are expecting one parasite per pair, documented with a single blog post authored by the pair. Working in pairs will create new questions and opportunities revolving around collaboration. We would like you to work toward a mutual result, deciding together on the conceptual basis of the parasite, the specific pneumatic solutions, and the technical execution. It will make sense to divide the fabrication work as possible, but please be sure to continue developing your individual skill. It may be tempting to divide work along previous experience, but it would be more valuable individually and more exploratory to choose tasks based on inexperience and opportunities for skill development.
Each pair should please create a single short post on the course site with the following:
Below are the criteria we will be using to assess your assignment. As you are exploring the possibilities for this assignment, keep these criteria in your focus:
Integrating kinetic structures into clothing offers opportunities both for a close integration with the motions of daily life and the use of kinetic expression in a variety of human environments. We are assigning you to use an existing piece of clothing as a base to modify and extend in order to focus your efforts on the kinetic elements without also needing to fabricate an entire garment.
The conceptual prompt for the week is camouflage: we would like you to work in pairs to create a single modified garment which uses a kinetic effect to transform between two states, each of which blends naturally into a separate environment. This might be either a social or physical environmental shift, e.g. outside vs inside, work vs play, home vs party.
Please think carefully how to integrate the costume motion seamlessly into the natural motion of the body. That is, it is acceptable to include specific control elements, e.g. pull strings, but the result will be stronger and more garment-like if the natural movements of the body itself actuate the transition (rather than simply using an extra hand to pull strings). We have seen numerous examples of each approach in the assignments to date.
As usual we are offering several specific techniques you may choose to use, but any of the means we have employed so far are available. The new elements we are demonstrating in class include sleeve deconstruction and reconstruction, sleeve extension, elastic and Velcro, and Bowden cable transmission. The previous approaches are all still available, e.g. embedding cardboard or dowel rods, building Miura folds, four-bar linkages, etc.
We are expecting one costume per pair, documented with a single blog post authored by the pair. Working in pairs will create new questions and opportunities revolving around collaboration. We would like you to work toward a mutual result, deciding together on the conceptual selection of environments, the camouflage approach, the specific kinetic solutions, and the technical execution. It will make sense to divide the fabrication work as possible, but please be sure to continue developing your individual skill. It may be tempting to divide work along previous experience, but it would be more valuable individually and more exploratory to choose tasks based on inexperience and opportunities for skill development.
Each pair should please create a single short post on the course site with the following:
Below are the criteria we will be using to assess your assignment. As you are exploring the possibilities for this assignment, keep these criteria in your focus:
Fabric combined with rigid materials (such as cardboard or wood or acrylic) can create robust flexure points, wearable structures, and highly dynamic shapes. Combining the fabric and stiff materials will allow you to exploit their contrasting qualities of flexibility and rigid strength.
For this exercise, we would like you to create one in-depth wearable sample with fabric and cardboard mechanisms that creates a radical response to an interaction with another person. Choose an interaction with a specific kind of movement. Use the movement of the interaction to be the basis for the response of your wearable. The response could be a direct, related response or it could be a more indirect, generalized change.
Your fabric-cardboard sample can use any of the discoveries or techniques you have developed or learned in class thus far. The response should create a change transforming the wearer in a significant way. Play with the materials and build off of the basic movement of the interaction.
You may also use other materials such as the dowels, zip ties, tape, string, etc.
Please create a short post on the course site with the following:
Please remember that ‘interaction’ can include any sort of two-person activity. This can mean social gestures (e.g. a handshake) but also cooperative tasks (e.g. picking something up together) or competitive tasks.
In a fabric mechanism, the fabric itself occupies a number of roles, including as a structural element in tension, as a flexure joint or hinge when folding, or as a loose or tight membrane interacting with air. It can form the visible surface or be bound into hidden structures. These functions may even all take place at different locations on the same swatch. It may help when laying out a mechanism pattern to consider the function at each point. So if creating a hinge, it will be most free if the entire folding line is kept flexible. If creating a rigid element, consider how the fabric tension balances the compression of the cardboard it enfolds.
The mechanisms themselves occupy several roles, including constraining movement, redirecting and transmitting movement, and scaling or duplicating movement.
Below are the criteria we will be using to assess your assignment. As you are exploring the possibilities for this assignment, keep these criteria in your focus:
We are shifting this week’s assignment toward research and brainstorming in lieu of a practical material sample because of the unscheduled cancellation on Thursday. This is an opportunity to review the techniques we are considering without the constraint of having to physically fabricate an object.
Please find three examples of existing work which can provide insight into the development of a wearable kinetic piece. There are many disciplines from which this could potentially draw, so please make sure to consider the following prompt question: what feature of the work could specifically evolve into a technique for wearable kinetic sculpture or costume? Some possible areas to explore for source material: haute couture fashion, puppetry, soft robotics, texture sculpture, performance art, kinetic sculpture, theatrical garments.
Deliverables. For each of the three sources, please provide
In lieu of creating a physical sample, we’d like you to sketch out three imaginary samples. This should be an opportunity to think about the conceptual basis for a kinetic costume without physical constraint. Please think broadly about materials, size, scope, complexity; whatever you imagine, if it is founded on a strong premise, there will be some way to evolve it into a feasible realization. We will have more brainstorming sessions before your larger projects start later in the semester, so this activity is a prelude to future idea generation.
The core premise of your brainstorming should be centered on some kind of movement. There are many possible sources from which this could be derived or based upon, including natural human activity, an interaction between humans, a group action, a natural process, animal movement, formal algorithmic process, etc.
Once you can visualize a movement, then please visualize the forms that both creates and embodies the movement. (How is the movement created? What is moving?) This could include mechanical structures; the human body that supports, powers, and activates the structure; textile sculptural forms, clothing forms, etc.
Prompts:
Deliverables. For each of three ideas, please provide the following:
Cardboard and paper are an excellent materials for quickly mocking up rigid mechanical structures. They can be easily hand-cut, bent, hinged, made more rigid with folds, conform to the body, slotted and laced, torn, frayed – in addition to many other manipulation methods.
For this exercise, we would like you to create three samples that are simple mechanisms that creates a symbiotic relationship with the body. A symbiote, for our purposes, is a mechanism that lives complementarily with another organism. The complementary symbiote moves with the organism but also may have a movement of its own. The symbiote may move mirroring the organism or it might move with an entirely different movement from that of the organism. The symbiote and the organism co-habit in space giving each other additional capabilities – those capabilities may be expressive, exaggerating, practical, uncanny, illogical, divergent, useful.
Your mechanical symbiotes samples should again be short brainstorms that take advantage of a movement your body can make. Play with the materials and build off of that basic movement to create your symbiote mechanism. A few useful techniques: hinging (with crease or tape), four-bar linkages, pulling with string). A few students have began to make mechanisms for their samples for Assignment 1 (examples: Gesture Sample #3, Gesture Extension #3, Sample #3, Samples #1 & #3).
You may also use other materials such as the dowels, zip ties, tape, string, etc.
Please create a short post on the course site with the following:
Here is an example of one possible sample:
Below are the criteria we will be using to assess your assignment. As you are exploring the possibilities for this assignment, keep these criteria in your focus:
Clothing and costume are both social and physical prosthetics: it moves with us, revealing and concealing, and expressing our identity and intentions. A central question of the course is finding new techniques to support this purpose that emphasize the movement of textiles and soft materials.
For this exercise, we would like you to create three simple samples which extend human skeletal movements into fabric. Each sample should extend the motion of a particular bone into a piece of fabric in relation to another body part (see example below). Our focus is on discovering the essential problems and brainstorming general approaches, so the materials and techniques should be crude and fast, e.g. wooden dowels, tape, zip ties, staples, cut fabric swatches.
Here is an example of one possibility:
The result is a very simple webbed ‘wing’: with your arm straight, the dowel will be close to your hand and the fabric slack; as your elbow is bent, the fabric will extend and perhaps become stretched tight.
This particular example could be about revealing the fabric, connecting body motion to the air, or exposing a color. Other suggested directions could include concealing the body itself.
A key principle is that the sample is a prosthetic in the sense that it integrates physically with a human to extend their gesture and fulfill their purposes. We’d like to avoid the puppeteering model where the human is present to move or operate the fabric but notionally separate and invisible.
Criteria
Below are the criteria we will be using to assess your assignment. As you are exploring the possibilities for this assignment, keep these criteria in your focus: