For this project I reused the cube example that uses the jit.gl.multiple object.
In the example we created in class, we used the output from the pfft patcher to modulate the size of the cubes being rendered in the jit.world. I have reused that idea but included a different multiple object. In this object render, the cubes rotate around a certain axis and the distance to said axis is controlled by the output of the pfft.
Link to Drive: https://drive.google.com/drive/folders/1QDnRvUICqXNfLWNwRO3WBuNb_FXPg5uf?usp=sharing