this work showcases a max/msp patch which creates washes of granular synthesis from a live input. sounds that meet the synth engine are sampled to a buffer~ object, then spliced and diced with 2d.wave~. each parameter of the 2d.wave~ granular output is individually tweakable, and presets can be mixed and overlapped using a midi interface, specifically, the novation launchcontrol xl. wet and dry versions of our live input can then be timestretched and stereo-fied before running through a reverb system. wet and dry blends are then controlled by our midi interface, as well as the interpolation between reverb presets.
this project allows for patch modification without ever touching a keyboard or mouse. as the following recordings hopefully demonstrate, this opens up the opportunity to create and modify complex sound while simultaneously producing the engine’s input. i really enjoyed recording this pieces, and hope to use this patch more in the future! these recordings are just a start!
the first track is a guitar, the second is a drum set (with a dry recording overlayed), and the third is a guitar with a synthesizer. enjoy 🙂