Gyro and more
This toy is based off of the traditional gyro but adds more interactions. It utilizes both sides of the gyro base and turns them into two arenas/levels with which player needs to pass one before proceeding to the next.
In the first arena, there are different sized holes along the rim of the platform. The idea is that a ball will be placed into the arena, and player passes this level if he/she spins the gyro, and the ball falls through one of the holes (only one hole fits). Then, the player will flip the gyro over and the ball is now sitting inside the dome. Now the goal is to get the ball out of the dome, which also has different sized holes, by spinning the gyro by the stick until the ball falls out of the correct hole.
This toy can teach children about inertia, since the ball is pushed to the sides when spinning. This game can also be timed for players to compete against each other.