Welcome to the Fall 2017 installment of Reactive Spaces and Media Architecture. The goal of this course is to develop a visual and conceptual vocabulary and authority around placing dynamic media in space. We’ll accomplish this task through a series of group and individual projects, precedent research, readings and discussions, and group critiques of our work and the work of others.
Along they way, be prepared to learn new skills such as working with micro processors, integrating with commercial lighting systems, accessing APIs, basic electronics, and programming languages like Processing or node.js.
You won’t need any programming or electronics experience to succeed in the class. However, if you’ve never written code or blinked an LED, you may have to put in some extra time learning the new skills on your own.
What To Expect?
Examples :
– Simon Heijdens, Shade
– Ethan Rose, Elements
– Refik Anadol, Virtual Depictions
– Ned Kahn, Articulated Cloud
– Sosolimited, Criss-Cross Signal Spire
– Studio Roosegaarde, Windlicht
What We’re Doing
Traditional Method (Triggers + Timelines)
Our Method (Realtime Data Processing)
What Have Students Done Before?
Tangible Lightwall from ULRStudio on Vimeo.
Ghost Pier from Heidi Yang on Vimeo.
Mutable Landscape from Leah Wulfman on Vimeo.
Audio Window from Nickie Cheung on Vimeo.