Lesson 18: Animation Parameter / Object Animation

Today we added more steps to our main character’s animation, incorporating multiple clips and defining the logic to transition from one state to another. We also animated a platform and looked at some of the non-obvious pitfalls that can occur when animating scaled objects. While we did not get to the final component – launching animations from within code, and launching code from within animations, those processes are included here in case you want to include them in your game for this week.

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