The final assignment for this class is to design and build a complete game. This assignment is far more open than the previous assignments, with only a few simple requirements. The actual game itself is entirely up to you. Read on…
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Assignment 4: Platform Game
Our next assignment is to make your platform game into your very own. You’ll create (or acquire) assets to populate the world, define the action, and build a playable level of your own creation.
continue readingAssignment #3: Astral Attackers
The assignment for this week is to fill in the missing pieces with our Astral Attackers game flow, adding some additional components, and customizing it to your own preference.
continue readingAssignment #2: Finish Easy Pong
Your assignment is to complete our Pong game by placing and managing the remaining UI components for scoring and messaging, adding the missing steps from our state outline, and customizing the game with your own personal touches. There are five required parts to this, and two that are optional. Completing the required will get youcontinue reading
Assignment 1: Paddles
For our first week, we will keep things relatively simple – you will add the two features outlined below to our game. Try to get these working to the best of your ability. For this first assignment you will be graded on the attempt rather than the execution.
continue readingDay 1: Introduction & Setup
In our first class, we introduced the concept of a game engine, introduced ourselves, discussed the course policies, and received our first assignment. If you were unable to attend, the recording will be posted on the Canvas website. More info below:
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