PROJECT
Your assignment is to design and develop a “platformer”, a game that involves a lot of jumping and exploring and falling and puzzles and bosses. A platform game.
Your game can be a traditional side-scroller, or you can break from that format – but I would caution against an open-world / sandbox type games, as those tend to require more development time that you might anticipate.
The rules are the same as last time:
- No Shooters or Pornography (BVW Rules)
- No Zombies, Ninjas, or Pirates
- No Arial
The parameters for this assignment are that you can create whatever story and setting you want, but your game must have:
- 3 Levels
- 2 Puzzles
- 1 Boss
DELIVERABLES & DEADLINES
Wednesday, 2/26: Concept – Game Concept, Early Design Document, Concept Art, Simple Production Schedule
Date | Milestone | Description |
2/26 Wednesday | Concept | Game Concept, Game Design Doc, Concept Art, Early Project Schedule |
3/3 Tuesday | ALPHA | Compiled Build, Documentation |
3/6-3/15 | Spring Break | NO CLASSES |
3/26 Thursday | BETA | Compiled Build, Documentation |
4/2 Thursday | FINAL | Source Code, Compiled Build, Documentation |
The key to this project is SCOPE. Spring Break is a time that everyone expects to be able to work but then that work never happens. Make sure you start early and schedule your time wisely.
DEADLINE UPDATE (3/17): Due to the disruption in our semester schedule, the deadlines for BETA and FINAL have been pushed back one week, and the FINAL assignment will be reduced in scope to reflect the reduced time.