We made it to the final week! This blog post will be a bit on the longer side, as we discuss what we have done this week, as well as […]
Broken Spoon Studios – Week 12
This week was spent working on a new level 1, along with making small changes to other two previously made levels. For level 1, we have decided to make a […]
Broken Spoon Studios – Week 11
It is Beta week! The past couple of weeks have been spent fixing up portions of level two from Alpha, along with creating a new level three which will end […]
Broken Spoon Studios – Week 9
This week was spent cleaning up the level that was made in alpha, along with determining the next steps in our level. The first major progress that was made in […]
Broken Spoon Studios – Week 8
Alpha is here! This week, we have focused on creating one smooth level to present. In terms of level layout, we have two separate paths, the father and the daughter, […]
Broken Spoon Studios – Week 6
This week we added a post process effect that changes the look and feel of the colors in the game. A “posterize” effect and light thresholding effect were added, which […]
Broken Spoon Studios – Week 5
This week was focused on fixing small bugs that were occurring, and creating a small portion of a level to be used for playtesting. We wanted to create a portion […]
Broken Spoon Studios – Week 4
From our class on Friday, we decided that instead of focusing on the narrative, to focus on the game mechanics and after it is clearer what our game will be […]