References

“PartsPartsParts (AR Shirts)” by Miles Peyton

“Miles Peyton brings his already-praised project PartsPartsParts into a new dimension by translating a website into a clothing item. The Pittsburgh-based artist’s webpage of the same name features small cut-out photos of anonymous body parts, which visitors can move around their screens.”

/ chentsch

“PartsPartsParts (AR Shirts)” by Miles Peyton

“Miles Peyton brings his already-praised project PartsPartsParts into a new dimension by translating a website into a clothing item. The Pittsburgh-based artist’s webpage of the same name features small cut-out photos of anonymous body parts, which visitors can move around their screens.”

/ chentsch

“Stonemilker” by Bjork (2015)

“Björk is among the first musicians to employ virtual reality as a medium. Debuted in March at MoMA PS1 and select record stores, the first installment of Björk-reality arrived as a 360º music video for “Stonemilker,” the opening track off her newest album, Vulnicura(One Little Indian). Just this past week, Björk released the music video on the web, which you can now view thanks to YouTube’s 360º video.”

/ chentsch

“Stonemilker” by Bjork (2015)

“Björk is among the first musicians to employ virtual reality as a medium. Debuted in March at MoMA PS1 and select record stores, the first installment of Björk-reality arrived as a 360º music video for “Stonemilker,” the opening track off her newest album, Vulnicura(One Little Indian). Just this past week, Björk released the music video on the web, which you can now view thanks to YouTube’s 360º video.”

/ chentsch

“Augmented Hand Series” by Golan Levin, Chris Sugrue, and Kyle McDonald

“…a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands. It consists of a box into which the visitor inserts their hand, and a screen which displays their ‘reimagined’ hand—for example, with an extra finger, or with fingers that move autonomously.”

/ chentsch

“Augmented Hand Series” by Golan Levin, Chris Sugrue, and Kyle McDonald

“…a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands. It consists of a box into which the visitor inserts their hand, and a screen which displays their ‘reimagined’ hand—for example, with an extra finger, or with fingers that move autonomously.”

/ chentsch

“The Golden Calf” by Jeffrey Shaw (1994)

“This work is constituted by a white pedestal on which there stands an LCD colour monitor connected to computing machinery by a cable running through the pedestal. The viewer of this work picks up and holds this monitor in his hands. The screen shows a representation of the pedestal with a computer-generated image of a golden calf on top. By moving the monitor around the actual pedestal the viewer can examine this golden calf from above and below and all sides. Thus the monitor functions like a window that reveals a virtual body apparently located physically in the real space.”

/ chentsch

“The Golden Calf” by Jeffrey Shaw (1994)

“This work is constituted by a white pedestal on which there stands an LCD colour monitor connected to computing machinery by a cable running through the pedestal. The viewer of this work picks up and holds this monitor in his hands. The screen shows a representation of the pedestal with a computer-generated image of a golden calf on top. By moving the monitor around the actual pedestal the viewer can examine this golden calf from above and below and all sides. Thus the monitor functions like a window that reveals a virtual body apparently located physically in the real space.”

/ chentsch

“Eyetap” by Steve Mann (1999)

“Steve Mann, a pioneer of wearable computers and a professor at the University of Toronto who had worn “a computer vision system of some kind for 34 years,”

/ chentsch

“Eyetap” by Steve Mann (1999)

“Steve Mann, a pioneer of wearable computers and a professor at the University of Toronto who had worn “a computer vision system of some kind for 34 years,”

/ chentsch

Cortex – Sulon

YouTube / GamerHubTV – via Iframely Combination of augmented and virtual reality that transforms real space through a camera feed.

/ ralph

Cortex – Sulon

YouTube / GamerHubTV – via Iframely Combination of augmented and virtual reality that transforms real space through a camera feed.

/ ralph

Bomb Defuse Simulator – SassyBot Studio

YouTube / SassyBot Studio – via Iframely Augmented reality bomb defusal game through projection.

/ ralph

Bomb Defuse Simulator – SassyBot Studio

YouTube / SassyBot Studio – via Iframely Augmented reality bomb defusal game through projection.

/ ralph

Disunion – Andre Berlemont

Vimeo / André Berlemont – via Iframely Guillotine simulation in Oculus Rift.

/ ralph

Disunion – Andre Berlemont

Vimeo / André Berlemont – via Iframely Guillotine simulation in Oculus Rift.

/ ralph

Henry – Story Studio

Vimeo / Story Studio – via Iframely Story Studio is a new VR animation studio owned by Oculus. Henry is one of their experimental VR animation.

/ ralph

Henry – Story Studio

Vimeo / Story Studio – via Iframely Story Studio is a new VR animation studio owned by Oculus. Henry is one of their experimental VR animation.

/ ralph

“Holo Lens Minecraft” by Microsoft (2015)

YouTube / Kotaku – via Iframely The Microsoft Holo Lens has many interesting potentials, one of the most open ended is demonstrated by the Minecraft demo. The demo consists of a voxel based volumetric display sitting on a real world

/ akiva

“Holo Lens Minecraft” by Microsoft (2015)

YouTube / Kotaku – via Iframely The Microsoft Holo Lens has many interesting potentials, one of the most open ended is demonstrated by the Minecraft demo. The demo consists of a voxel based volumetric display sitting on a real world

/ akiva