Physical
“Sanctum” by Juan Pampin and Michael McCrea (2013)
This work explores social media and physical space. The technology used allows audio to be projected towards a moving target; people can be in the same space and have totally different experience. For each viewer, the experienced is customized. The
“Sanctum” by Juan Pampin and Michael McCrea (2013)
This work explores social media and physical space. The technology used allows audio to be projected towards a moving target; people can be in the same space and have totally different experience. For each viewer, the experienced is customized. The
“Sad Portland” by MYNDWYRM/Ben Gansky (2012)
Sad Portland is an phone-based interactive piece made for the South-East neighborhood of Portland. A flyer depicts a map of the area, highlighting a cemetery, along with a drawing of two tombstones whose numerals have been replaced with symbols. At
“Sad Portland” by MYNDWYRM/Ben Gansky (2012)
Sad Portland is an phone-based interactive piece made for the South-East neighborhood of Portland. A flyer depicts a map of the area, highlighting a cemetery, along with a drawing of two tombstones whose numerals have been replaced with symbols. At
“YOUARENOWHERE” by Andrew Schneider (2015)
YOUARENOWHERE is a performance piece focusing on the topics of quantum mechanics, time, parallel universes, and identity. Performed almost entirely by Schneider, the piece is notable for its integration of LED lighting, pre-recorded sound, live sound, and (to a lesser
“YOUARENOWHERE” by Andrew Schneider (2015)
YOUARENOWHERE is a performance piece focusing on the topics of quantum mechanics, time, parallel universes, and identity. Performed almost entirely by Schneider, the piece is notable for its integration of LED lighting, pre-recorded sound, live sound, and (to a lesser
“The Extra People” by Ant Hampton (2015)
A part of his ongoing series of performance pieces (called autoteatro) exploring interaction and “self-sufficient” performance, The Extra People is a site-specific and immersive performance for large theatres, where 15 audience members sit in the seats and watch another 15
“The Extra People” by Ant Hampton (2015)
A part of his ongoing series of performance pieces (called autoteatro) exploring interaction and “self-sufficient” performance, The Extra People is a site-specific and immersive performance for large theatres, where 15 audience members sit in the seats and watch another 15
“The Ascent” by xxxy/Yehuda Duenyas (2012)
The Ascent is an apparatus that allows a single participant at a time to levitate via harness; the higher they rise, the more explosive the lighting, video, and audio becomes. The rate of ascent is controlled by the participant’s brainwaves,
“The Ascent” by xxxy/Yehuda Duenyas (2012)
The Ascent is an apparatus that allows a single participant at a time to levitate via harness; the higher they rise, the more explosive the lighting, video, and audio becomes. The rate of ascent is controlled by the participant’s brainwaves,
“Dismaland” organized by Banksy (2015)
This event went viral a few weeks ago, undoubtedly due to Banksy’s reputation. This event is a physical forum for artworks by over fifty artists, modeled after Walt Disney’s Disneyland that runs from August 21 to September 27 this year
“Dismaland” organized by Banksy (2015)
This event went viral a few weeks ago, undoubtedly due to Banksy’s reputation. This event is a physical forum for artworks by over fifty artists, modeled after Walt Disney’s Disneyland that runs from August 21 to September 27 this year
“Strata” by Bricolage (2012)
Somewhere between truth and fiction, reality and simulation, STRATA is an immersive urban adventure. Arrive at a secret destination, make contact with your Agent, and embark on a private rite of passage where the choices you make determine your destiny.
“Strata” by Bricolage (2012)
Somewhere between truth and fiction, reality and simulation, STRATA is an immersive urban adventure. Arrive at a secret destination, make contact with your Agent, and embark on a private rite of passage where the choices you make determine your destiny.
“Connected Worlds” by New York Hall of Science / Design IO (2015)
Presented in the iconic Great Hall of New York Hall of Science, Connected Worlds immerses visitors in a fantastical animated world where your actions — gestures, movements, and decisions — impact how well the world is kept in balance. (excerpt
“Connected Worlds” by New York Hall of Science / Design IO (2015)
Presented in the iconic Great Hall of New York Hall of Science, Connected Worlds immerses visitors in a fantastical animated world where your actions — gestures, movements, and decisions — impact how well the world is kept in balance. (excerpt
“MegaFaces – Sochi 2014 MegaFon Pavilion” by Asif Khan/AXIS/iart (2014)
MegaFaces is a cross-platform project that combines digital, sculptural and architectural innovation. It was conceived by London architect Asif Khan and engineered by iart for the Sochi 2014 Winter Olympics and Paralympics. The project was commissioned by the Russian telecom
“MegaFaces – Sochi 2014 MegaFon Pavilion” by Asif Khan/AXIS/iart (2014)
MegaFaces is a cross-platform project that combines digital, sculptural and architectural innovation. It was conceived by London architect Asif Khan and engineered by iart for the Sochi 2014 Winter Olympics and Paralympics. The project was commissioned by the Russian telecom