1C – Dream Machine – Abduction!

Team Member(s): Lauren Valley
Role(s): Integrator: Lauren Valley, Designer: Lauren Valley, Scribe: Lauren Valley

Introduction(!):

Quick! Look up at the sky! It’s a bird! It’s a plane! No!….. It’s coming for us!! RUN!!!!

“Abducted!” is an instrument that puts the player in the place of an alien abduction victim. When the victim is caught in the space ship’s cylindrical tractor beam, they are ambushed with a wave of different noises from the mothership, signaling their final moments of freedom. On the slow rise towards abduction, the player is able to control the different sounds using four proximity sensors. Some sensors add white noise, others control the pitch of the chaos, but they all have one thing in common—they are the final noises the victim will hear before their fate is decided at the hands of the captors. What a nightmare!

The Device(…):

 

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….utilizes servos that twitch and rotate based on the proximity sensors

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…produces sounds of chaos while spinning (due to its free floating nature)

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…is better viewed with accompanying abduction lights

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…scarrrrry(!)

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Technical (Stuff):

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