Our Catch Machine!
We decided to make a catch machine from our knowledge of the Demo 2 project. We started by using the Servos and a Ball and a Track. The track is kept relatively simple to make sure the Servos have enough power to catch and push back the ball.
int servoPin = 9; int sensorPin = A0; void setup() { // put your setup code here, to run once: Serial.begin(9600); pinMode(servoPin, OUTPUT); pinMode(sensorPin, INPUT); analogWrite(servoPin, 90); } void loop() { // put your main code here, to run repeatedly: Serial.println(analogRead(sensorPin)); delay(5); if (analogRead(sensorPin) < 775) { delay(1000); analogWrite(servoPin, 90); delay(500); analogWrite(servoPin, -90); } else { } }
This is the code that we used to allow the photo-resistors to work in harmony.
int servoPin = 9; int sensorPin = A0; void setup() { // put your setup code here, to run once: Serial.begin(9600); pinMode(servoPin, OUTPUT); pinMode(sensorPin, INPUT); analogWrite(servoPin, 90); } void loop() { // put your main code here, to run repeatedly: Serial.println(analogRead(sensorPin)); delay(5); if (analogRead(sensorPin) < 500) { delay(1000); analogWrite(servoPin, 90); delay(500); analogWrite(servoPin, -90); delay(1000); analogWrite(servoPin, -130); delay(500); analogWrite(servoPin, -90); } else { }
This is the updated code after the feedback to get a wave from the previous thrower.
Leave a Reply
You must be logged in to post a comment.