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Karen Abruzzo and Emilie Zhou Abstract Our goal for Marble City was to create a visually appealing marble-run with structural features and components based loosely on the buildings…
Jasmine Cheng Gabriel Prado Abstract The goal of this project was to build a music visualizer, Headbanger, that would incorporate marbles and light to correspond with the mood…
Team: Micheal Nguyen and Jason Perez Abstract Our goal was to create an interactive game where a user could use marble projectiles to shoot at targets and score…
The current version of our marble run has all the paths, including a path with a drawbridge in the middle, a zig zag path, a path for a…
Our latest version of Target Drop has finalized its rotator piece. Dimensions were increased to allow for bigger targets and room for mounting the switches needed for scoring….
For our second iteration, we made a couple of mechanical changes along with implementing code that was briefly choreographed to a song. We used a different version of…
Description: The original intent was to create an instrument whose sound production relies on differences in materiality. The structure is a mirrored water wheel design that rotates regularly,…
Reflection: The intent of the project was to build a rain-tube like machine, where the marbles hitting against the pegs as they rolled down the tube would create…
Gabriel Prado and Emilie Zhou Description Our main intent for this musical instrument was to allow users to be able to change the rhythm produced by the sound…