Yitong Tatyana Soojin Svayam

Background:
maybe something along the lines of: this bot used to work as an automated-hand shaker and now hes retired and just wants to mess with peopl

Main Idea:
Build an animatronic Hand (resting position is palm up). It has sensors to tell when something has been placed in it. Once it receives an object, it uses weight sensors to find out how heavy the object is, and Then throws it onto the floor with the appropriate amount of force.
Narrative:
Robots are generally made to help out people. If you give a robot something, it should in theory help you out with a task or store it for later. Instead, the robot is its own entity and wants nothing to do with you. It does not care about your existence and will throw anything, even well meaning gifts, far away from itself.
Proof of concept demonstration:
Minimal viable product would be a moveable hand that has finger motions (movable through inflation of pneumatics), elbow, and shoulder movement, controlled by either hand or computer, and strong enough to grab a light object
Initial Design Documentation:
more solidified drawing (for thursday) CAD design for shape of hand joints and for arm,
produce code to mimic throwing motion
produce code to analyse surroundings
Implementation & Materials
There are many ways to build simple hands that rely on elastic instead of electronics to move the fingers, these designs could be used with pneumatics to create a hand that is controlled by the computer. There would also need to be rotation in the wrist, unless it only throws underhand. We can hook up pressure sensor to the palm of its hand to that it knows when something is placed, and to tell how heavy it is (dictating how much force should be used to throw it however far). Actually throwing things would involve A catapult or trebuchet like mechanism that propels the object into the air as the robot lets go of it.
Materials: Arduino, sensors, 3d printed plastic, pneumatics
Critical path analysis:
Things Being Explored
How to people react to this? Are they upset because the robot has rejected their gift, even though the robot has no conscious and hasn’t really done anything?
Would it be more meaningful if the robot accepted certain things, like food (which it cant use), and collects that but throws everything else out? Would doing this change the perception of the robot from just unfriendly to greedy and rude?
Also consider: Size. A human sized hand is more realistic, a large one more ominous, a small one kinda funny
If Time
Using cameras to observe surroundings and dictate where to throw things (i.e. at someone but thats probably not the safest route), this would involve further rotation of the arm. Alternatively building more of the torso of the bot to ground it more.
Phase 1 protoype:
a hand that is able to throw an object across the room
phase 2:
a hand that has multiple throws, and an added personality, plus reaction to the area

Visuals:
combination of the below