Pendulum 1-2 Robot Model¶
This sample project includes a model of a underactuated robot structured as a double pendulum with two distal links. The proximal link is actuated with a torque motor, and the distal links use passive pivots with only friction.
The sample Webots project is a package of files and folders provided as a zip file pendulum-1-2.zip.
Contents
System Kinematics¶
The bodies are as follows:
name |
color |
notes |
---|---|---|
base |
blue |
massive base resting on ground |
link1 |
red |
pivoting arm, with center of mass offset above the joint axis |
link2A |
green |
upper passively pivoting arm, |
link2B |
green |
lower passively pivoting arm, somewhat shorter than link2A |
The joints are as follows:
name |
parent |
child |
notes |
---|---|---|---|
joint1 |
base |
link1 |
includes motor1 and the joint1 sensor |
joint2A |
link1 |
link2A |
includes joint2A position sensor |
joint2B |
link1 |
link2A |
includes joint2B position sensor |
The axes are as follows:
name |
direction |
notes |
---|---|---|
joint1 |
along X |
located 1.0 meters above the ground plane |
joint2A |
along X |
located 0.5 meters about the joint1 axis |
joint2B |
along X |
located 0.3 meters below the joint1 axis |
Design Notes¶
For simplicity, the model uses only primitive shapes (boxes). The same shapes are used for both rendering and contact detection (i.e. bounding objects). This also allows the simulator to automatically calculate inertia properties. The robot is directly modeled in the scene tree so all parameters can be visible.
Each Solid node uses the translation vector to place the link body coordinate origin at a logical point on the joint axis. This convention is intended to keep the hinge vectors more legible.
Each Shape node has been wrapped in a Transform node to ease positioning it with the link body coordinates.
The sample controller runs an event loop which calculates joint1 torques based on elapsed time. It could be extended to use joint position data for feedback.
CAD Drawings¶
The following images were generated using a Fusion 360 CAD model independently drawn to the same dimensions as the Webots robot model.
Sample Robot Control Code¶
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | # pendulum_1_2.py
#
# Sample Webots controller file for driving the
# underactuated 1-2 pendulum. The robot has a driven
# base joint between the base and link1, and passive
# joints between link1 and the two distal links link2A
# and link2B.
#
# No copyright, 2020, Garth Zeglin. This file is
# explicitly placed in the public domain.
# Import the Webots simulator API.
from controller import Robot
# Import the standard Python math library.
import math
print("pendulum_1_2.py waking up.")
# Define the time step in milliseconds between
# controller updates.
EVENT_LOOP_DT = 20
# Request a proxy object representing the robot to
# control.
robot = Robot()
# Fetch handles for the joint sensors.
j1 = robot.getPositionSensor('joint1')
j2A = robot.getPositionSensor('joint2A')
j2B = robot.getPositionSensor('joint2B')
# Specify the sampling rate for the joint sensors.
j1.enable(EVENT_LOOP_DT)
j2A.enable(EVENT_LOOP_DT)
j2B.enable(EVENT_LOOP_DT)
# Fetch handle for the 'base' joint motor. In this
# example the motor will be controlled as a torque
# motor, bypassing the lower-level PID control.
motor1 = robot.getMotor('motor1')
motor1.setTorque(0.0)
# Run an event loop until the simulation quits,
# indicated by the step function returning -1.
while robot.step(EVENT_LOOP_DT) != -1:
# Read simulator clock time.
t = robot.getTime()
# Read the new joint positions.
q1 = j1.getValue()
q2A = j2A.getValue()
q2B = j2B.getValue()
# Compute and apply new base joint actuator torque.
# In this example, the excitation is only based on
# time, but could also be a function of the joint
# positions.
tau = 3 * math.sin(3*t)
motor1.setTorque(tau)
|
World File¶
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 | #VRML_SIM R2020b utf8
WorldInfo {
}
Viewpoint {
orientation 0.1297234145059892 0.5459119370702683 0.8277390849132925 2.7234671260441967
position 1.7870404774717816 3.2844836209794273 2.3418665277932647
}
TexturedBackground {
}
TexturedBackgroundLight {
}
RectangleArena {
rotation 1 0 0 1.5708
floorSize 2 2
}
Robot {
rotation 0 0 1 1.5708
children [
DEF baseObject Transform {
translation 0 0 0.6
children [
Shape {
appearance PaintedWood {
colorOverride 0.21529 0.543008 0.99855
}
geometry Box {
size 0.3 0.5 1.2
}
}
]
}
HingeJoint {
jointParameters HingeJointParameters {
anchor 0 0 1
}
device [
PositionSensor {
name "joint1"
}
RotationalMotor {
name "motor1"
acceleration 2
maxVelocity 3.14
minPosition -10
maxPosition 10
maxTorque 20
}
]
endPoint Solid {
translation 0.15 0 1
rotation 1 0 0 0
children [
DEF link1Shape Transform {
translation 0.08 0 0.1
children [
Shape {
appearance PaintedWood {
colorOverride 0.990494 0.516915 0.468254
}
geometry Box {
size 0.1 0.3 1
}
}
]
}
HingeJoint {
jointParameters HingeJointParameters {
anchor 0 0 0.5
dampingConstant 0.1
}
device [
PositionSensor {
name "joint2A"
}
]
endPoint Solid {
translation 0.13 0 0.5
rotation 1 0 0 0
children [
DEF link2AShape Transform {
translation 0.07 0 0.2
children [
Shape {
appearance PaintedWood {
colorOverride 0.413001 1 0.33489
}
geometry Box {
size 0.1 0.1 0.6
}
}
]
}
]
name "link2A"
boundingObject USE link2AShape
physics Physics {
density -1
mass 0.5
}
}
}
HingeJoint {
jointParameters HingeJointParameters {
anchor 0 0 -0.3
dampingConstant 0.1
}
device [
PositionSensor {
name "joint2B"
}
]
endPoint Solid {
translation 0.13 0 -0.3
rotation 1 0 0 0
children [
DEF link2BShape Transform {
translation 0.07 0 -0.15
children [
Shape {
appearance PaintedWood {
colorOverride 0.413001 1 0.33489
}
geometry Box {
size 0.1 0.1 0.4
}
}
]
}
]
name "link2B"
boundingObject USE link2BShape
physics Physics {
density -1
mass 0.5
}
}
}
]
name "link1"
boundingObject USE link1Shape
physics Physics {
density -1
mass 0.5
}
}
}
]
name "pendulum_1_2"
boundingObject USE baseObject
physics Physics {
density -1
mass 20
}
controller "pendulum_1_2"
}
|