Day 1: (Tue Aug 26, Week 1) Welcome and Introduction¶
Notes for 2025-08-26.
Please bookmark this site: https://courses.ideate.cmu.edu/16-375
Please make a tape nametag before we begin.
Agenda¶
Welcome to 16-375/54-375 Robotics for Creative Practice!
scope and style of the course
IDeATe “Physical Computing” minor
collaboration and reflection
major objective: explore human-robot interaction and deception
Examples of previous projects:
Mutual introductions, In-Class Exercise: Interview Game
Name tags and photos.
Administrative
Course site: https://courses.ideate.cmu.edu/16-375
Daily log pages (like this one): Daily Agenda Logbook
My Office Hours and Zoom information (i.e. on request)
Laser cutter qualification: see IDeATe Laser Cutters. IDeATe will host special fire extinguisher training sessions on-site on Tue Sep 9 at 3:30PM and Wed Sep 10 at 10AM, sign-up details TBD.
Attendance and tardiness policies.
Physical Computing Lab
card access
for all questions about IDeATe facilities, please email help@ideate.cmu.edu
Physical Computing Lab use and abuse
we are sharing the room with other classes (see IDeATe PhysComp Lab Calendar)
fire exits
Assignments
Please complete the RCP Fall 2025 Skill Survey if you haven’t already. This should just take a few minutes.
Please arrange for laser-cutter training if you have not already done so. Details on the current requirements can be found on IDeATe Laser Cutters.
Brief mid-class break
Discussion Notes¶
so what’s a robot anyway?
a surprisingly animate machine [1]
the question of hidden agency
several meanings of agency in play: authorial, artifactual
intrinsic to any designed artifact, but acute for devices with behavior
currently relevant to ‘AI’
not always addressed in Human-Robot Interaction (HRI) research
related video
Little Brother, Institute for Applied Autonomy
Helpless Robot, Norman White
Mechanical Ottoman [23]
Trash Can Robot [3]
what might we do?
ambient architectural interactions
public space interactions
attention-seeking behavior
unconscious manipulation
teleoperated interactions: machine form, human intuition, semi-automated behaviors
simple machines play to our institutional strengths
programming at the AI Makerspace is an option
Extra Notes (not necessarily addressed in class)¶
definitions of “Robotics”
AI-oriented: the integration of sensing, cognition, and action
Engineering: the discipline of integrating mechanism, software and electronics
Industrial: programmable tools
Historical: telemanipulation
Military: teleoperation
Cultural: machines which emulate humans
Our working definition: surprisingly animate machines which produce embodied behavior using both algorithms and physical dynamics
definitions of “Creative Practice”. In various contexts:
art gallery
theater
advertising
consumer products
animatronics
the course focus this semester is toward interactive systems
definitions of “dynamic”
\(F = m a\)
\(\frac{dx}{dt} <> 0\)
something that moves or changes
closed-loop, sensor-driven feedback
non-repeating pattern
constructed of liquid or flexible material
interactive
fast or energetic
computationally generated
at the core: a process unfolding through both physics and computation
definitions of “surprisingly animate”. Elusive, much like “Artificial Intelligence”. For us:
evoking life
using physical movement and dynamics to expose hidden means and intent
using the hidden nature of algorithms to construct a performance vocabulary
definitions of “expressive dynamic behavior”
physical and mechanical dynamic behavior (without computation)
programmed behavior (e.g. animation)
feedback-driven generated behavior
all told: creating an illusion of life and agency