Overview¶
This is the course guide for Robotics for Creative Practice, cross-listed as 16-375 and 54-375. This collaborative course brings art and engineering together into making performance machines which are surprisingly animate. It explores interdisciplinary practice at the intersection of drama, music, and robotics. Students develop group projects culminating in a public performance. Within this process the top-level objective is a reflection on the nature and process of interdisciplinary collaboration.
Fall 2026 News¶
For Fall 2026, the course will meet at noon-1:50PM Tuesday and Thursday in the IDeATe Physical Computing Lab, Hunt A10, on the library lower level.
The curriculum for this course constantly evolves. The theme for Fall 2026 has not yet been determined.
But whichever it is, our designs will evolve through role play, prototypes, and field tests, culminating in a final demo. Within this investigation we’ll explore the key principles of this course: an exploration of embodied behavior as a creative medium, and collaborative development of systems for storytelling and human interaction.
Contents¶
Mosaic Array 3D print submissions (not yet open)
File Archives
For reference: Search Page and Index
Course Role and History¶
This course is part of the Integrative Design, Arts, and Technology (IDeATe) program at Carnegie Mellon University. It is a collaborative course within the IDeATe Intelligent Environments and Physical Computing programs. This course makes use of the IDeATe fabrication and lab facilities in the lower level of Hunt Library. The permanent link for the course is https://courses.ideate.cmu.edu/16-375.
This course was offered under this name in Fall 2025, Fall 2024, Fall 2023, Fall 2022, Fall 2021, Fall 2020, Fall 2019, Fall 2018, Fall 2017, Fall 2016, and Fall 2015.
Robotics for Creative Practice Fall 2026 Course Guide by Garth Zeglin is licensed under a Creative Commons Attribution 4.0 International License.