Prior to the next class, please submit a short text write up with accompanying drawing images and a video link to the XSEAD site as discussed on the Submissions page. Please be sure to create your project within the appropriate ‘pool’ as linked.
The following questions may not apply exactly to every project but are intended as a guide to our expectations for the detail of the project writeup. Please answer every question relevant to your specific project with text and graphics as appropriate.
In teams of four students will create a high-fidelity, digital reconstruction of a found object (or fragment of an object). Object choice should be based upon observation of a compelling texture, geometry, or surface quality of the object. These observations should directly extend from the students’ previous observation and practice with hand-tools from Exercise One. Each team will then digitally transform (e.g. morph, tile, aggregate) their reconstructed object and rely on digital simulation of hand-tool paths and CNC produced patterns/templates to assist in producing a new physical artifact by hand.
Example 3D Scan of ornamental carved stone.
In this exercise students will:
For the in-class review, please be prepared to discuss your findings, including sample artifacts and documentation of the key translations in your team’s workflow.
Artifacts:
Documentation (can include drawings, images, videos):
Prior to the next class, please submit a short text write up with accompanying drawing images and a video link to the XSEAD site as discussed on the Submissions page. Please be sure to add your project to the appropriate ‘pool’ as linked.
123D Catch: A free app from Autodesk to create 3D scans using a camera.
Rhino Tools: A collection of resources related to reverse engineering in Rhino.
Rhino Reverse: A plugin for Rhino designed to aid Mesh to NURBS translation and handle high polygon count meshes.
Intro video 123D Catch, Autodesk
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In teams of three, students will fabricate four table-top frames to mount electronic peripherals (e.g. digital projector, Microsoft Kinect, and external monitor) for real-time sensing and visual feedback. Throughout the semester, these workstations will provide a physical context to explore the possibilities of augmenting physical dexterity with digital tools for novel hybrid design and fabrication approaches.
Example frame configuration with Kinect and Projector
In this exercise students will:
Schematic
See attached Rhino model for frame assembly and peripheral specs. (3D Model)
Specs
Projector: BenQMX620ST
Kinect: V2 for Windows
AR Sandbox by Oliver Kreylos, UC Davis
]]>In pairs, students will be assigned a hand-tool related to a historically significant craft in the domain of ceramics, metal-work, or wood-work. Students will investigate their tool through physical experimentation, direct observation, and background research to develop intuition about hand-craft’s complex interplay between physical dexterity, material affordance, and tool geometry. Work will be conducted in pairs with students taking turns actively practicing use of the tool and observing their partner through careful documentation.
In this exercise students will:
Questions
How has the tool historically been used? What materials it is used with? What types of artifacts has it helped produce? What other tools are often used with it? What is the proper grip(s) for the tool? What techniques are commonly used to control the tool? Has the tool been replaced in any way by industrial machinery? What trades / guilds use this tool? What geometries or patterns does the tool bias?
For the in-class review, please be prepared to discuss your findings, including showing drawings and sample artifacts. Please refer to the prompt questions above for specific discussion points.
For the artifacts: a series of physical artifacts that evidence exploration of material and tool constraints. For the “final artifact”, something showing the development of technique where intention and result combine.
For documentation: evidence that you are developing techniques of observation and analysis. Examples: video, drawings, photos. The final diagram should be a visual explanation of the overlapping constraints of physical dexterity, tool, and material affordance. Please remember your initial sketch which documented your initial expectations. Please include at least one example of historical artifacts produced using the tool.
Prior to the next class, please submit a short text writeup with accompanying drawing images and a video link to the XSEAD site as discussed on the Submissions page. Please be sure to add your project to the appropriate ‘pool’ as linked.
General
The Nature and Art of Workmanship, David Pye (See Blackboard)
The Encyclopedia of Diderot & d’Alembert (University of Michigan Archives)
Metal
The Key to Metal Bumping, Frank T. Sargent (Course Reserve)
TM Tech Video Tutorials (YouTube)
Wood
Understanding Wood: A Craftsman’s Guide to Wood Technology, Bruce Hoadley
The Complete Manual of Woodworking, Albert Jackson and David Day (Course Reserve)
Ceramics / Plaster
Plastering Skills, F. Van Den Branden and Thomas L. Hartsell (Course Reserve)
Ceramics Handbooks Series, UPenn Press