Hybrid Skill Workflow Diagram: Input: Transformation: Output: Written Description: The first step in this workflow involves using a sandbox for the drawing template. By using sand as the drawing medium, it makes it easy to create and reset patterns. Once a pattern is drawn it can either be modified or saved to be
Continue reading Sand Sculptures: Sketching 3D Shapes from 2D Sand Drawings
Dyani Robarge & Jack Fogel project context | motivation | scope | implementation The system our team is developing harnesses the learned skill of woodcarving and applies this trade to an augmented assembly process. Specifically, the project seeks to augment the process by which individual branches are carefully carved. VIDEO: Wood Carving Half Lap
Continue reading The Augmented Carve: Wood Carving Through Motion Capture Feedback
1. Hybrid Skill Workflow Diagram 2.Annotated Drawings Input: Transformation: Process: Left: Input, in which cardboard forms that represent buildings are arranged on a 2′ x 2′ table and whiteboard surface under a Kinect. Green spaces (green), roads (purple), and bodies of water (blue) are drawn in with markers. A boundary (cyan) for the
Continue reading Cake City: Interactive Cake-based Urban Design for Children
Hybrid Skill Workflow Physical Workcell Diagram
Intro Our team focused on a particular style of Chinese martial arts called baguazhang. This technique utilizes a double-handled curved sword and dynamic movements that engage the whole body in smooth coiling and rotation. The user steps in a circular motion to build up momentum to fluidly move around an opponent and strike quickly with
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We brought in Matt Constant as our expert for this project. He is a graffiti artist and we used the Motive motion capture system to track the position and orientation of his spray can as he created his artwork. We first created a fixture that held 3 reflective motion tracking spheres in order to allow the software
Continue reading Physical Graffiti – Graffiti Data Analysis
Clay sculpture is typically a skill learned through practice. Our group took interest in the movements a clay sculptor makes as they sculpt. Is there a trend with the shape, position, or velocity of the tools? We began this exploration by interviewing Miranda Miller, a CMU freshman art student who specializes in clay sculpting work.
Continue reading SculptMotion: Analyzing the Skill of Clay Sculpting
This is the new site for the Spring 2017 iteration of 16-455/48-530 Human-Machine Virtuosity, offered at Carnegie Mellon University as part of the IDeATe program. The course meets Monday and Wednesday, 9:30AM to 11:20AM, in MMH C4 (the dFab Lab).