Cake City by Lissa Biltz, Victoria Yong, and Robert Zacharias Due: 5/11/2017 Abstract This project aimed to provide a playful method of designing a city block on a piece of cake using playful user input and a frosting-based output generated by an ABB robot and a Grasshopper script. On a plain white surface, a user
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RoboZen Project Report
RoboZen Cecilia Ferrando, Cy Kim, Atefeh Mhd, Nitesh Sridhar 5/10/2017 Abstract: Our human-machine workflow involve using a sandbox as a zen drawing template. By using sand as the drawing medium, it is easy to create and reset patterns. Modeling sand is on one side a predictable action, on the other it also entails
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MoCap Carve
Project Team: Dyani Robarge & Jack Fogel Human Machine Virtuosity, Spring 2017 MoCap Carve | Final Video ABSTRACT The Augmented Carve seeks to develop a woodworking tool guidance system for aiding in the construction of 3D aggregated irregular geometries, in this case branches. The motion capture system tracks the location and orientation of both tool, a ryoba
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Project Report Template
The following is a general template for the final report, which is to be delivered as a blog post. The video is crucial; please make sure it captures the intention and success of your project clearly. Project Title Author 1, Author 2 Submission Date URL of project video (typically up to two minutes) Abstract
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Robot Zen Garden
Written Description: The initial steps in this workflow involve using a sandbox as a zen drawing template. By using sand as the drawing medium, it makes it easy to create and reset patterns. As a pattern or shape is being drawn, Motive captures the motion of the hand tool moving through the sand. Grasshopper
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Sand Sculptures: Sketching 3D Shapes from 2D Sand Drawings
Hybrid Skill Workflow Diagram: Input: Transformation: Output: Written Description: The first step in this workflow involves using a sandbox for the drawing template. By using sand as the drawing medium, it makes it easy to create and reset patterns. Once a pattern is drawn it can either be modified or saved to be
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The Augmented Carve: Wood Carving Through Motion Capture Feedback
Dyani Robarge & Jack Fogel project context | motivation | scope | implementation The system our team is developing harnesses the learned skill of woodcarving and applies this trade to an augmented assembly process. Specifically, the project seeks to augment the process by which individual branches are carefully carved. VIDEO: Wood Carving Half Lap
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Cake City: Interactive Cake-based Urban Design for Children
1. Hybrid Skill Workflow Diagram 2.Annotated Drawings Input: Transformation: Process: Left: Input, in which cardboard forms that represent buildings are arranged on a 2′ x 2′ table and whiteboard surface under a Kinect. Green spaces (green), roads (purple), and bodies of water (blue) are drawn in with markers. A boundary (cyan) for the
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Creating 3D Textile Joinery from Gesture
Hybrid Skill Workflow Physical Workcell Diagram
Baguazhang Martial Arts Analysis
Intro Our team focused on a particular style of Chinese martial arts called baguazhang. This technique utilizes a double-handled curved sword and dynamic movements that engage the whole body in smooth coiling and rotation. The user steps in a circular motion to build up momentum to fluidly move around an opponent and strike quickly with
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