by Hang Wang & Varun Gadh Abstract Touch & Melt explores human-machine collaborative fabrication in a process that leverages an innate human skill and a functional robotic skill. The ability to find and focus on engaging physical facets of objects and unique textures on object surfaces – and relatedly, the ability to easily generate an intricate
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Robot’s Cradle
Stephanie Smid & Sarika Bajaj Human Machine Virtuosity, Spring 2018 — — — ABSTRACT Robot’s Cradle was a project focused on creating a hybrid analog and digital design workflow for experimental weaving. Inspired by peg loom weaving or string art, our workflow involved transforming human drawing (tracked using motion capture software) into a weaving pattern
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Robot’s Cradle: Shortest Path Prototype
Stephanie Smid and Sarika Bajaj current progress | example artifacts | next steps Our project involves creating a hybrid workflow that combines human drawing skill and robotic assembly for peg loom weaving. Through this workflow, artists should be able to draw patterns with specified string densities that a robot will solve for and manually string
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Project Proposal: Agent Conductor
Manuel Rodriguez & Jett Vaultz Agents conductor is a design and fabrication method hybrid between digital and physical worlds. It is a negotiation between two living parts, one physical, one digital. The former refers to a human, the latter, to a set of agents with their own behaviour. Is it possible to tame them?
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Deform + Reform – Human-Machine Tactile Caricature
The purpose of this project is to integrate machine skill and human skill to respond to, and generate in abstract, a tactile caricature of an object. We aim to explore fabrication that relies on fully robotic active skills and a pair of human skills (one of which is innate, and the other of which would
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Project Proposal: Robot’s Cradle
Stephanie Smid and Sarika Bajaj project context | motivation | scope | implementation Our project involves creating a hybrid workflow that combines human drawing skill and robotic assembly for peg loom weaving. Through this workflow, artists should be able to draw patterns with specified string densities that a robot will solve for and manually string
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PanCap
PanCap Varun Gadh, Hang Wang 02-19-2018 Please find our video here. Abstract The initial goal of PanCap was to use motion capture technology to better understand, and digitally simulate, the process of flipping a pancake. We have been able to achieve both of these goals. A tertiary goal – to try to glean information from
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Diabolo Skill Analysis
Manuel Rodriguez Ladron de Guevara, Ariana Daly, and Sarika Bajaj February 19, 2018 As an introduction to the motion capture system and skill analysis workflow, our team chose to investigate the skill of juggling a diabolo, an hourglass shaped circus prop that is balanced on a string connected to two sticks. After some initial investigation
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Gesture Drawing Analysis
Gesture Drawing Analysis Stephanie Smid, Jett Vaultz Feb. 18, 2018 https://vimeo.com/256356880 ABSTRACT Drawing machines typically rely on constant pressure, use pressure for line thickness, or have no varying thickness at all. In freehand gesture drawing, an artist uses much more than just pressure to create varying lineweights. Tools such as pencils that have a variety
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