Project 1 : Tile Design System – design on Music, Gravity, Fluidity and Elasticity

Computational Design Process

  • Data Visualization
  • Image Transformation
  • Physical Simulation
audio visualization with librosa library, code modified based on the post below
plotting on <The Imperial March>
adjustment made for better input for differentiated brightness value
fit the map to the same ratio of the tile, slice the sheet into 26 segments to fill the whole arch
start with a basic mesh
map the image for mesh displacement
select a group of points with highest value on z axis, remove duplicate ones in a certain range to avoid too-closed adjacent points
adjust the selected points to make a proper wave pattern according to its ratio to the whole size of the tile, assign different radius to the points which represents different depths for rods in the physical experiment
trimmed mesh affected by the selected points
build up a physical simulation system with kangaroo
results under different parameters for max stretched length of the fabric and the pressure

Physical Experiments

A range of rod lengths were assigned to corresponding holes in the mesh model dependent on diameter of the hole. The deeper and wider the hole in the mesh, the longer the rod. The range spanned from 4″ to 7″ long quarter inch thick dowels.
Each dowel was placed in a hole drilled in the plywood base and topped with clay as to not puncture the spandex during pouring. As seen above, screws were also used as a method to alter the spandex.
The Spandex fabric was placed over the form work and clamped in place by a wooden bar screwed in place. The Spandex was placed loosely over the rods as to provide enough material to stretch down to lower portions of the form.
Longer 6″ and 7″ rods penetrated through the top of the plaster pour which would eventually lead to deep pockets and holes in the final plaster form. Texture and folds in the fabric render beautifully in the plaster and add unpredictable detail.

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