Assignment 6: Platform Game

It’s time to dive into 2D development with the creation of your very own side-scrolling adventure. In this round, you have much more creative freedom than before – your characters, story, and level design are up to you! You will be seeing less and less constraints over the next few assignments, as the training wheels are coming off and you get to decide what your game should be.

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Lesson 6 (Section 4-5): Astral Attacker Scenes

Sorry for the delays this week folks, a number of technical and external issues pushed these back further than expected, but all content is finally up and posted. In the remaining sections, we are going to look at moving between scenes, preserving objects within those moves, publishing our games, building better UI menus, and adding fancy particle effects to our games. We have a ton of content to get to, so let’s go!

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