Welcome to the fall semester of “53-353 Understanding Game Engines”, now entirely remote! (and partially asynchronous!)
Online is a new format for offering this class, which features a large amount of live coding and so we will be utilizing a number of different channels to deliver instruction and communicate.
Live classes will be held on Zoom during regular class time. These sessions will be recorded and posted to Canvas, in case you need to go back and review. Step-by-step coding sessions will be delivered asynchronously (this is a departure from previous semesters). Recordings will available at the beginning of the class period, at the time the week’s assignment is announced. These coding sessions will work through the development of our project, and the assignments will build on the code we create in these, so don’t wait until the last minute to review them.
Additionally, written recaps of the class content will be posted to this WordPress site, along with assignment details. Project files, code, and slides will be shared using Box. That’s a large technology stack, but we will work to make this as seamless as possible.