One feature that I expect we will need to implement in this class is the ability for the instructor to control a student’s screen, in order to help diagnose buggy behavior and resolve issues. In order for these requests to be granted, there are sometimes additional steps that you may need to take to authorizeRead More
Tom Corbett Archives
Welcome Aboard!
Welcome to the fall semester of “53-353 Understanding Game Engines”, now entirely remote! (and partially asynchronous!) Online is a new format for offering this class, which features a large amount of live coding and so we will be utilizing a number of different channels to deliver instruction and communicate. Live classes will be held onRead More