Parasite – Alpha

Alpha has arrived – we’ve completed our core game loop and have moved on primarily to filling out content, art, and upgrading the mechanics. Programming Remote Server The remote server […]

Parasite – Week 7

We finally made it – a complete game loop! This week was another big batch of technical additions and improvements. Programming Bug Fixes There were a ton of miscellaneous bugs […]

Parasite – Week 6

This week was another heavy tech week with a lot more success. We finished working out the remaining bugs in the possession system, completed the parasite controls including walking up […]

Parasite – Week 5

This last week worked primarily on tech. We are looking to sprint towards a play-testable build as quickly as possible, since our core loop is pretty simple and should be […]

Prototype – Parasite

This past week we refined a lot of the MVP core mechanics and decided on basic designs for the human player and parasite players. We built a prototype for both […]