BANJOS – Final

🌳🌳🌳 πŸ€–βš‘οΈπŸŒ³πŸŒ³πŸŒ³ Greetings, BANJOS is returning with a final update to our game! The main changes we made were implementing the rest of the UI, adding the endgame state of […]

BANJOS – week 12

🌳🌳🌳 πŸ€–βš‘οΈπŸŒ³πŸŒ³πŸŒ³ Hellooo BANJOS is back with a few updates. Following the week before the final release, we have been making adjustments and fixing bugs. Updated Art assets The textures […]

BANJOS – Beta! week 11

🌳🌳🌳 πŸ€–βš‘οΈπŸŒ³πŸŒ³πŸŒ³ It’s time for Beta πŸͺ• πŸŽ‰ In these past two weeks, BANJOS spent a lot of time implementing the gameplay changes, and UI. Updated Art Assets We updated […]

BANJOS – week 9

🌳🌳🌳 πŸ€–βš‘οΈπŸŒ³πŸŒ³πŸŒ³ We’re back with more updates! This past week BANJOS focused on the gameplay and user interface.  LED The first thing we changed was the purpose of the LED; […]

BANJOS – Alpha! week 8

🌳🌳🌳 πŸ€–βš‘οΈπŸŒ³πŸŒ³πŸŒ³ Welcome to our Alpha prototype ~ This past week BANJOS has been working on implementing assets and finalizing the building blocks of our game. Programming The programmers finished […]

BANJOS – week 7

🌳🌳🌳 πŸ€–βš‘οΈπŸŒ³πŸŒ³πŸŒ³ Hello πŸ—£ Over the past few weeks, BANJOS finished major parts, working towards a playable full round of the game.  Programming After a long arduous battle with photon, […]

BANJOS – week 5

🌳🌳🌳 πŸ€–βš‘οΈπŸŒ³πŸŒ³πŸŒ³ Howdy. Here’s BANJOS πŸͺ• 2nd blogpost! This week has been a bit slow on updates, but we have made some progress. Game Design From our prototype presentation, we received […]

BANJOS – week 4

🌳🌳🌳 πŸ€–βš‘οΈπŸŒ³πŸŒ³πŸŒ³ Welcome to BANJOS πŸͺ• very first blogpost! BANJOS plans to create an isometric, sci-fi, one vs. many multiplayer game. This week, our team worked on the story, prototype, […]