This week was another heavy tech week with a lot more success. We finished working out the remaining bugs in the possession system, completed the parasite controls including walking up […]
Parasite – Week 5
This last week worked primarily on tech. We are looking to sprint towards a play-testable build as quickly as possible, since our core loop is pretty simple and should be […]
BANJOS – week 5
🌳🌳🌳 🤖⚡️🌳🌳🌳 Howdy. Here’s BANJOS 🪕 2nd blogpost! This week has been a bit slow on updates, but we have made some progress. Game Design From our prototype presentation, we received […]
Broken Spoon Studios – Week 5
This week was focused on fixing small bugs that were occurring, and creating a small portion of a level to be used for playtesting. We wanted to create a portion […]
Prototype – Parasite
This past week we refined a lot of the MVP core mechanics and decided on basic designs for the human player and parasite players. We built a prototype for both […]
BANJOS – week 4
🌳🌳🌳 🤖⚡️🌳🌳🌳 Welcome to BANJOS 🪕 very first blogpost! BANJOS plans to create an isometric, sci-fi, one vs. many multiplayer game. This week, our team worked on the story, prototype, […]
Broken Spoon Studios – Week 4
From our class on Friday, we decided that instead of focusing on the narrative, to focus on the game mechanics and after it is clearer what our game will be […]
Asymmetric Games
Welcome back everybody! I am excited to once again launch the project blog and announce the topic for this year’s offering of Advanced Game Studio. This semester the students will […]