Spiral Studios: Parasite – Final Post

Howdy, parasites! Are you ready for the trailer of the game? If the video can not be played for some reasons, please visit the following link: https://drive.google.com/file/d/1vkLkpot9gfwAr89js7cmC1ycleFSGkHl/view?usp=sharing Want to know […]

Spiral Studios: Parasite – Week 12

Running towards the final build! Learning from Beta feedback, we are wrapping the mechanism and making improvements to level design and UI. Additional sound effects are prepared for different tasks […]

Spiral Studios: Parasite – Week 9

After getting feedback from Alpha, members of Spiral Studio did reflection on our production progress and set up new working sessions. This week, we focused on fixing existing bugs and […]

Parasite – Alpha

Alpha has arrived – we’ve completed our core game loop and have moved on primarily to filling out content, art, and upgrading the mechanics. Programming Remote Server The remote server […]

Parasite – Week 7

We finally made it – a complete game loop! This week was another big batch of technical additions and improvements. Programming Bug Fixes There were a ton of miscellaneous bugs […]

Parasite – Week 6

This week was another heavy tech week with a lot more success. We finished working out the remaining bugs in the possession system, completed the parasite controls including walking up […]

Parasite – Week 5

This last week worked primarily on tech. We are looking to sprint towards a play-testable build as quickly as possible, since our core loop is pretty simple and should be […]

Prototype – Parasite

This past week we refined a lot of the MVP core mechanics and decided on basic designs for the human player and parasite players. We built a prototype for both […]