Alpha has arrived – we’ve completed our core game loop and have moved on primarily to filling out content, art, and upgrading the mechanics. Programming Remote Server The remote server […]
Parasite – Week 7
We finally made it – a complete game loop! This week was another big batch of technical additions and improvements. Programming Bug Fixes There were a ton of miscellaneous bugs […]
Parasite – Week 6
This week was another heavy tech week with a lot more success. We finished working out the remaining bugs in the possession system, completed the parasite controls including walking up […]
Parasite – Week 5
This last week worked primarily on tech. We are looking to sprint towards a play-testable build as quickly as possible, since our core loop is pretty simple and should be […]
Prototype – Parasite
This past week we refined a lot of the MVP core mechanics and decided on basic designs for the human player and parasite players. We built a prototype for both […]