After getting feedback from Alpha, members of Spiral Studio did reflection on our production progress and set up new working sessions. This week, we focused on fixing existing bugs and […]
BANJOS – week 9
π³π³π³ π€β‘οΈπ³π³π³ Weβre back with more updates! This past week BANJOS focused on the gameplay and user interface. LED The first thing we changed was the purpose of the LED; […]
Broken Spoon Studios – Week 9
This week was spent cleaning up the level that was made in alpha, along with determining the next steps in our level. The first major progress that was made in […]
BANJOS – Alpha! week 8
π³π³π³ π€β‘οΈπ³π³π³ Welcome to our Alpha prototype ~ This past week BANJOS has been working on implementing assets and finalizing the building blocks of our game. Programming The programmers finished […]
Parasite – Alpha
Alpha has arrived – we’ve completed our core game loop and have moved on primarily to filling out content, art, and upgrading the mechanics. Programming Remote Server The remote server […]
Broken Spoon Studios – Week 8
Alpha is here! This week, we have focused on creating one smooth level to present. In terms of level layout, we have two separate paths, the father and the daughter, […]
BANJOS – week 7
π³π³π³ π€β‘οΈπ³π³π³ Hello π£ Over the past few weeks, BANJOS finished major parts, working towards a playable full round of the game. Programming After a long arduous battle with photon, […]
Parasite – Week 7
We finally made it – a complete game loop! This week was another big batch of technical additions and improvements. Programming Bug Fixes There were a ton of miscellaneous bugs […]
Broken Spoon Studios – Week 6
This week we added a post process effect that changes the look and feel of the colors in the game. A βposterizeβ effect and light thresholding effect were added, which […]
Parasite – Week 6
This week was another heavy tech week with a lot more success. We finished working out the remaining bugs in the possession system, completed the parasite controls including walking up […]