ADVANCED GAME STUDIO

53-472/672 | Carnegie Mellon University | Spring 2023

Silly Little Guys (4/21)

2D Art

There is not a lot of 2D Art left to do. Currently, we are finishing up the vectorization of the rest of the sketches. Here is the progress on the evil/nice clowns.

The rest of the vectorizations will be complete by next week.

3D art

We created a mooncake/pastry asset for the ghost combat scene. We have two variations on color currently.

We also made a paintbrush/wand asset for the ghost scene.

We also idle animation to 3 characters (the 2 clowns and Rose).

Programming

For programming this week, we worked on two more involved quests – the incantation quest and combat. For combat, the ghost has a radius in which the player will take damage when the ghost performs an attack. To attack the ghost in turn, the player throws treats at it. So far, we’ve implemented the circle boundaries and causing damage to the player. What’s left is to create the player’s attack.

We also revisited how to structure the order of things in the scene. In some scenes, events happen after dialogue. We implemented an enumeration to represent these different events and transition between them.

We also put all the ghosts and the player character on the map based on their location data, as well as some updated UI assets. Screenshots shown below.


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