ADVANCED GAME STUDIO

53-472/672 | Carnegie Mellon University | Spring 2023

53-472/672 Advanced Game Studio

  • Silly Little Guys #5

    UI/UX This week, I showed the team the UI I finished up last week and made improvements based on their feedback. For the bag, I changed the background color, the shape of the boxes, and the hierarchy of the page. I also showed how an item would look inside one of the boxes. To make […]

  • Mar 24 Silly Lil Guys

    UI/UX This week, my team and I made some significant progress in our game’s UI development, specifically on the conversation flow. We wanted to create a more immersive and engaging experience for our players, so we focused on beautifying the UI and making it more intuitive. One of the major improvements we made was the […]

  • Datasucker 7

    Not much concrete to talk about this week. Our goal was to test out VPS and figure out if it is something we would be able to implement for beta. According to Andrew, our programmer, he is “optimistic” about it, because it is currently working. Our programmers are currently trying to figure out how to […]

  • Datasucker 6 Alpha Alpha

    We have reduced our project scope from our original plan. Currently, we are aiming to create a fully realized case that takes place within a single room. Art NPCs, textured and rigged Our rather unfortunate murder victim Environmental assets Demo Our current demo shows our new NPC assets, as well as dialogue functionality and the […]

  • Silly Little Guys #4

    It’s Alpha Week ladies and germs! This week was an absolute sprint to the finish as we pushed, pulled, and cried over our computers. While we initially set out to have our first quest done by the Alpha Presentation, we sadly missed the mark! We made incredible progress with art assets (UI, Character Vectorization, Map, […]

  • Datasucker 5 – Alpha-ish

    We got videos for two features, although we didn’t meet our full alpha goal. First, Screenshots, for the player to take if they want to remember something they’ve seen Dialogue, for… the mystery. This video was to big to embed, so here’s a link Dialogue trees! With branching options! How fun!

  • Datasucker #4

    Update Well, it’s midterm week, so there’s not much to report here. All teams continue to make progress, and we are currently looking towards alpha. Our current plan for alpha is to have the main gameplay loop completed and showcased in a one room mini case. So hopefully you’ll see that two weeks from now, […]

  • Silly Lil Guys #3

    Week 4 Narrative The player has a device (their phone) that can detect the world of the supernatural. They discovered that there are ghosts on their college campus. The player encounters these ghosts using their device and help them accomplish their wishes. The player can befriend ghosts and collect photos with them in the photobook […]