Author Archives: repstein
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“eTree” by Maurice Benayoun (2015)
Augmented Reality for Art is subject of a dynamically-generated piece of digital art, e-Tree (Emotional Tree), developed in CALLAS as a virtual tree whose growth and evolution reflects the perceived affective response of the spectators.
![](../../wp-content/uploads/2015/10/treegrow-210x149.jpg)
“eTree” by Maurice Benayoun (2015)
Augmented Reality for Art is subject of a dynamically-generated piece of digital art, e-Tree (Emotional Tree), developed in CALLAS as a virtual tree whose growth and evolution reflects the perceived affective response of the spectators.
![](../../wp-content/uploads/2015/10/BOS-screenshots-210x113.jpg)
“Bosify Your World” by Bos Tea (2014)
This is a company who’s QR codes allow you to place trees around the world
![](../../wp-content/uploads/2015/10/BOS-screenshots-210x113.jpg)
“Bosify Your World” by Bos Tea (2014)
This is a company who’s QR codes allow you to place trees around the world
![](../../wp-content/uploads/2015/10/8220-blooms-strobe-animated-sculptures-8221-by-john-edmark-2015-210x118.jpg)
“Blooms: Strobe-Animated Sculptures” by John Edmark (2015)
These sculptures look like a giant pile of ferrofluid which is pretty amazing. These 3-D printed sculptures, called blooms, are designed to animate when spun under a strobe light.
![](../../wp-content/uploads/2015/10/8220-blooms-strobe-animated-sculptures-8221-by-john-edmark-2015-210x118.jpg)
“Blooms: Strobe-Animated Sculptures” by John Edmark (2015)
These sculptures look like a giant pile of ferrofluid which is pretty amazing. These 3-D printed sculptures, called blooms, are designed to animate when spun under a strobe light.
![](../../wp-content/uploads/2015/09/sculptrueVR-210x140.jpg)
“Virtualidades” by Josue Abraham (2014)
This exhibit combines virtual reality and the traditional medium that is sculpture.
![](../../wp-content/uploads/2015/09/sculptrueVR-210x140.jpg)
“Virtualidades” by Josue Abraham (2014)
This exhibit combines virtual reality and the traditional medium that is sculpture.
![](../../wp-content/uploads/2015/09/game-210x118.jpg)
“Ingress” by Niantic Labs (2015)
Ingress is an immersive, geo-location based AR game produced by Niantic Labs, a division of Google.
![](../../wp-content/uploads/2015/09/game-210x118.jpg)
“Ingress” by Niantic Labs (2015)
Ingress is an immersive, geo-location based AR game produced by Niantic Labs, a division of Google.
![](../../wp-content/uploads/2015/09/girl-210x149.jpg)
“Perspective; Chapter 1: The Party” by Morris May and Rose Troche (2015)
This is the live-action story of a sexual assault at a frat party that viewers experience through the Oculus Rift virtual reality headset, from both a man’s and a woman’s points of view.
![](../../wp-content/uploads/2015/09/girl-210x149.jpg)
“Perspective; Chapter 1: The Party” by Morris May and Rose Troche (2015)
This is the live-action story of a sexual assault at a frat party that viewers experience through the Oculus Rift virtual reality headset, from both a man’s and a woman’s points of view.
![](../../wp-content/uploads/2015/09/nature-abstraction-210x118.jpg)
“Abstraction” by Matteo Zamagni (2015)
This art project has you diving into 3D fractalsby using an Oculus Rift virtual reality headset and the imagery from Google’s neural network-based Deepdream.
![](../../wp-content/uploads/2015/09/nature-abstraction-210x118.jpg)
“Abstraction” by Matteo Zamagni (2015)
This art project has you diving into 3D fractalsby using an Oculus Rift virtual reality headset and the imagery from Google’s neural network-based Deepdream.
![](../../wp-content/uploads/2015/09/Capture-210x165.jpg)
“The Recorder VR” by Tim Goodwin/Tim Cragg (2015)
Tim Goodwin and his team made a VR piece in Collaboration with the photographer Tim Cragg. They used his still imagery and audio and augmented it to create a more immersive curated experience.
![](../../wp-content/uploads/2015/09/Capture-210x165.jpg)
“The Recorder VR” by Tim Goodwin/Tim Cragg (2015)
Tim Goodwin and his team made a VR piece in Collaboration with the photographer Tim Cragg. They used his still imagery and audio and augmented it to create a more immersive curated experience.
![](../../wp-content/uploads/2015/09/FullSizeRender-1-210x158.jpg)
“Water Effects” by Zach Rispoli, Becca Epstein, and Vivek Sangubhotla
We are playing with the manner in which the distortion of fluid affects projected imagery. We are in a phase of figuring out the technical mechanics. We hope to eventually use this technology to approximate the feeling of forgotten memory.
![](../../wp-content/uploads/2015/09/FullSizeRender-1-210x158.jpg)
“Water Effects” by Zach Rispoli, Becca Epstein, and Vivek Sangubhotla
We are playing with the manner in which the distortion of fluid affects projected imagery. We are in a phase of figuring out the technical mechanics. We hope to eventually use this technology to approximate the feeling of forgotten memory.
![](../../wp-content/uploads/2015/09/project_k_featured-950x534-210x118.jpg)
“Karen” by Blast Theory (2015) Analysis
Karen is a phone app created by Blast Theory which plays with automatic reaction to trust and how big data uses this trust. Karen is a life couch who increasingly asks very personal questions. Karen is successful in that it extends theatre using fairly simple technology that’s already in our pocket.
![](../../wp-content/uploads/2015/09/project_k_featured-950x534-210x118.jpg)
“Karen” by Blast Theory (2015) Analysis
Karen is a phone app created by Blast Theory which plays with automatic reaction to trust and how big data uses this trust. Karen is a life couch who increasingly asks very personal questions. Karen is successful in that it extends theatre using fairly simple technology that’s already in our pocket.