Art Work References
Disunion – Andre Berlemont
Vimeo / André Berlemont – via Iframely Guillotine simulation in Oculus Rift.
Disunion – Andre Berlemont
Vimeo / André Berlemont – via Iframely Guillotine simulation in Oculus Rift.
Henry – Story Studio
Vimeo / Story Studio – via Iframely Story Studio is a new VR animation studio owned by Oculus. Henry is one of their experimental VR animation.
Henry – Story Studio
Vimeo / Story Studio – via Iframely Story Studio is a new VR animation studio owned by Oculus. Henry is one of their experimental VR animation.
“Holo Lens Minecraft” by Microsoft (2015)
YouTube / Kotaku – via Iframely The Microsoft Holo Lens has many interesting potentials, one of the most open ended is demonstrated by the Minecraft demo. The demo consists of a voxel based volumetric display sitting on a real world
“Holo Lens Minecraft” by Microsoft (2015)
YouTube / Kotaku – via Iframely The Microsoft Holo Lens has many interesting potentials, one of the most open ended is demonstrated by the Minecraft demo. The demo consists of a voxel based volumetric display sitting on a real world
” Birdly” by Somniacs (2014)
YouTube / Tested – via Iframely Birdly is a VR experience that engages your whole body. Using a hydroponic platform, fans, and a VR head set, the folks at Somniacs have created a flight simulator like no other. This is
” Birdly” by Somniacs (2014)
YouTube / Tested – via Iframely Birdly is a VR experience that engages your whole body. Using a hydroponic platform, fans, and a VR head set, the folks at Somniacs have created a flight simulator like no other. This is
“Dexmo” Extra Robotics (2014)
YouTube / Dexta Robotics – via Iframely The Dexmo is a new product that brings virtual reality to the palm of your hand. It’s a exoskeleton that can both sense your hand motions and physical hold your fingers in set
“Dexmo” Extra Robotics (2014)
YouTube / Dexta Robotics – via Iframely The Dexmo is a new product that brings virtual reality to the palm of your hand. It’s a exoskeleton that can both sense your hand motions and physical hold your fingers in set
“Perspective; Chapter 1: The Party” by Morris May and Rose Troche (2015)
This is the live-action story of a sexual assault at a frat party that viewers experience through the Oculus Rift virtual reality headset, from both a man’s and a woman’s points of view.
“Perspective; Chapter 1: The Party” by Morris May and Rose Troche (2015)
This is the live-action story of a sexual assault at a frat party that viewers experience through the Oculus Rift virtual reality headset, from both a man’s and a woman’s points of view.
“Abstraction” by Matteo Zamagni (2015)
This art project has you diving into 3D fractalsby using an Oculus Rift virtual reality headset and the imagery from Google’s neural network-based Deepdream.
“Abstraction” by Matteo Zamagni (2015)
This art project has you diving into 3D fractalsby using an Oculus Rift virtual reality headset and the imagery from Google’s neural network-based Deepdream.
“The Recorder VR” by Tim Goodwin/Tim Cragg (2015)
Tim Goodwin and his team made a VR piece in Collaboration with the photographer Tim Cragg. They used his still imagery and audio and augmented it to create a more immersive curated experience.
“The Recorder VR” by Tim Goodwin/Tim Cragg (2015)
Tim Goodwin and his team made a VR piece in Collaboration with the photographer Tim Cragg. They used his still imagery and audio and augmented it to create a more immersive curated experience.
“Kitchen (You’ve Never Had It So Good)” by Gob Squad (2007) Analysis
Gob Squad’s Kitchen (You’ve Never Had it So Good) is an exemplary example of expanded theatre. Kitchen premiered in 2007; it is an interpretation and to a certain extent a reenactment of and reaction to Andy Warhol’s films Kitchen, Eat,
“Kitchen (You’ve Never Had It So Good)” by Gob Squad (2007) Analysis
Gob Squad’s Kitchen (You’ve Never Had it So Good) is an exemplary example of expanded theatre. Kitchen premiered in 2007; it is an interpretation and to a certain extent a reenactment of and reaction to Andy Warhol’s films Kitchen, Eat,
“The Entertainment” by Cardboard Computer
The Entertainment by Cardboard Computer is a piece that inhabits the nearly empty cross section between theatre and video game. Released for free as promotion for the third of five Acts of the studio’s acclaimed Kentucky Route Zero. Taking after
“The Entertainment” by Cardboard Computer
The Entertainment by Cardboard Computer is a piece that inhabits the nearly empty cross section between theatre and video game. Released for free as promotion for the third of five Acts of the studio’s acclaimed Kentucky Route Zero. Taking after