Student Work
“Our House” by Claire Hentschker (2015)
“Our house” is an interactive virtual environment made from staged and 3D scanned sections of a house on Beacon st. This was made using 123d catch, a structure scanner, and unity 3D. The environment can be downloaded and explored here…
“Our House” by Claire Hentschker (2015)
“Our house” is an interactive virtual environment made from staged and 3D scanned sections of a house on Beacon st. This was made using 123d catch, a structure scanner, and unity 3D. The environment can be downloaded and explored here…
“Embodied Puppet and Motion Visualization” by Vivek Sangubhotla/ Jason Clark/ Sarah Nelson/Chelsea McClinton (2012)
This is an extensive group project in the tangible media studies. The objective is to build a physical animal puppet (fish) that controls the motion of a virtual representation (bird). This project is done in Processing and Arduino. Was displayed
“Embodied Puppet and Motion Visualization” by Vivek Sangubhotla/ Jason Clark/ Sarah Nelson/Chelsea McClinton (2012)
This is an extensive group project in the tangible media studies. The objective is to build a physical animal puppet (fish) that controls the motion of a virtual representation (bird). This project is done in Processing and Arduino. Was displayed
Online Customized 3D Accessorries by X+ Studio (2014 -)
This is an online customize and purchase system that I worked as UX designer on both the accessory and the website. Our product is 3D printed mobile phone case with a puzzle game on the back. Due to the flexibility
Online Customized 3D Accessorries by X+ Studio (2014 -)
This is an online customize and purchase system that I worked as UX designer on both the accessory and the website. Our product is 3D printed mobile phone case with a puzzle game on the back. Due to the flexibility
“Arbitrary Image Tracking for Robotics in Dance” by Yousuf Soliman (2014)
For this project I worked on developing computer vision algorithms that can track any arbitrary object movement in a video. I worked on a project in San Diego where we had a robotics + dance show where the robot was
“Arbitrary Image Tracking for Robotics in Dance” by Yousuf Soliman (2014)
For this project I worked on developing computer vision algorithms that can track any arbitrary object movement in a video. I worked on a project in San Diego where we had a robotics + dance show where the robot was
“Intergalactic Immigration Office” by Daniel Pillis, Zhiwan Cheung (2015)
Intergalactic Immigration Office was a project where I and other performers dressed as aliens and created a mock spaceship crash in Shenly Park. We attempted to issue intergalactic IDs to the public by creating 3-D scans that became “alien” to the
“Intergalactic Immigration Office” by Daniel Pillis, Zhiwan Cheung (2015)
Intergalactic Immigration Office was a project where I and other performers dressed as aliens and created a mock spaceship crash in Shenly Park. We attempted to issue intergalactic IDs to the public by creating 3-D scans that became “alien” to the
“LIVE/WORK” by Joy Poulard
LIVE/WORK is a performance installation I created in 2014 examining voyeurism and exhibitionism, domesticity and the societal role of artists. I found and renovated a blighted storefront and converted it into an artist’s live/work studio where I publicly performed for one month
“LIVE/WORK” by Joy Poulard
LIVE/WORK is a performance installation I created in 2014 examining voyeurism and exhibitionism, domesticity and the societal role of artists. I found and renovated a blighted storefront and converted it into an artist’s live/work studio where I publicly performed for one month
“The Egg” by Charlotte Stiles (2014)
Vimeo / charlotte stiles – via Iframely To tell a transcendental story I used puppets. When making art about death and afterlife I wanted to respect that everyone has their own ideas and personal beliefs that they would cast on the story.
“The Egg” by Charlotte Stiles (2014)
Vimeo / charlotte stiles – via Iframely To tell a transcendental story I used puppets. When making art about death and afterlife I wanted to respect that everyone has their own ideas and personal beliefs that they would cast on the story.
“Death and The Compass” by Akiva Krauthamer (and others) (2015)
This was a augmented reality theatre piece based on the short story of the same name. The audience is guided from location to location by a voice in their headphones. At each location they hear a theatrical reading of a
“Death and The Compass” by Akiva Krauthamer (and others) (2015)
This was a augmented reality theatre piece based on the short story of the same name. The audience is guided from location to location by a voice in their headphones. At each location they hear a theatrical reading of a
“Emoticam” by Dan Sakamoto (2013)
Emoticam is an application that runs in the background of a user’s computer at all times, monitoring what they type. Anytime it detects an emoticon, or some other expression of real-world emoting, it takes a photo of the user’s face and uploads it to the project website. Visitors can view all images, or choose to filter to one specific term.
“Emoticam” by Dan Sakamoto (2013)
Emoticam is an application that runs in the background of a user’s computer at all times, monitoring what they type. Anytime it detects an emoticon, or some other expression of real-world emoting, it takes a photo of the user’s face and uploads it to the project website. Visitors can view all images, or choose to filter to one specific term.
“#hamlt2k14” by Will Power to Youth (2014)
I have been working as the playwright/writing mentor and sometimes program director for Will Power to Youth (WPY) at Shakespeare Center LA since 2005. WPY is a youth employment program. LA teens and young adults are hired to work full-time for 7 weeks to collaboratively create an adaptation of a Shakespeare play.
“#hamlt2k14” by Will Power to Youth (2014)
I have been working as the playwright/writing mentor and sometimes program director for Will Power to Youth (WPY) at Shakespeare Center LA since 2005. WPY is a youth employment program. LA teens and young adults are hired to work full-time for 7 weeks to collaboratively create an adaptation of a Shakespeare play.